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  1. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    Please take the time to actually read what I said. It appears you didn't bother.
  2. State of GameSalad on 6/30/2015...

    pHghost
    by pHghost · July 2015
    So basically what you want is to simplify the management of your image assets. Makes absolute sense.
  3. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    Holy crap you're unnecessarily pedantic. And wrong, which makes it worse. What he said was entirely valid.
  4. Video Tutorial: Conditional Logic in GameSalad's Expression Editor

    Armelline
    by Armelline · July 2015
    Absolutely. I'll be looking at specific cases where I think this is a better way of doing things - without introducing too much risk of errors - in part 3 of my video series.
  5. Video Tutorial: Conditional Logic in GameSalad's Expression Editor

    pHghost
    by pHghost · July 2015
    One thing that is worth mentioning is that the current implementation of the expression editor, with a single line of text often makes it quite hard to have a good overview of the whole block of code,
  6. New simple game

    KevinCross
    by KevinCross · July 2015
    It goes all screwy when you're hit by the circles. Being hit by the squares seems fine.
  7. State of GameSalad on 6/30/2015...

    pHghost
    by pHghost · July 2015
    'Therefore' links the two, but doesn't define them as one and the same.
  8. New simple game

    KevinCross
    by KevinCross · July 2015
    The controls get a little stuck and inactive when you've been hit a few times. At first I thought it was reversing the controls as pressing on the left was making the box go right but I couldn't go le
  9. Video Tutorial: Conditional Logic in GameSalad's Expression Editor

    Armelline
    by Armelline · July 2015
    It's not so much about performance gain as faster writing of logic. Definitely something for more experienced users though who are happy looking at something like
  10. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    Tile support would be amazing, making huge use of it in a current project. That said, linking the two together isn't that difficult if you plan your workflow in advance.
  11. Video Tutorial: Conditional Logic in GameSalad's Expression Editor

    JSproject
    by JSproject · July 2015
    in your video. With that said I highly doubt that doing it that way would offer any performance gain compared to doing it the normal way via otherwise sections.
  12. State of GameSalad on 6/30/2015...

    pHghost
    by pHghost · July 2015
    You mention the two as related, but seemingly separate.
  13. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    great in each case. I guess it comes down to how you make use of them.
  14. The many states of IAP - a visual guide

    Armelline
    by Armelline · July 2015
    You can only test the IAP to a limited extent in the Viewer. You'll always get this message, and you'll get a message saying the game is sending the request to fill the table, and a message saying the
  15. The many states of IAP - a visual guide

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    @gfb08174 The point of non-consumables is that you only need to purchase them once.
  16. Changing Actor's Moving Direction with only 1 touch?

    UtopianGames
    by UtopianGames · July 2015
    Will send you a pm as I have what your looking for I think.
  17. The many states of IAP - a visual guide

    gfb08174
    by gfb08174 · July 2015
    What's stopping someone from purchasing a non-consumable "remove ads and unlock full game" IAP, playing the full game, and then just restoring the IAP when done?
  18. The many states of IAP - a visual guide

    gfb08174
    by gfb08174 · July 2015
    This looks great. Thank you for your help. Complicated at first sight, but your explanations make perfect sense.
  19. camera control question

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2015
    @NipaDidIt, agreed. I always make a specific 'control' actor to do things like that.
  20. Changing Actor's Moving Direction with only 1 touch?

    Armelline
    by Armelline · July 2015
    If you explain exactly what you want to achieve, I'll see if I can make a quick demo. But how you do it will depend very much on what it is you're wanting to do.
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