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State of GameSalad on 6/30/2015...
by Armelline ·Please take the time to actually read what I said. It appears you didn't bother. -
State of GameSalad on 6/30/2015...
by pHghost ·So basically what you want is to simplify the management of your image assets. Makes absolute sense. -
State of GameSalad on 6/30/2015...
by Armelline ·Holy crap you're unnecessarily pedantic. And wrong, which makes it worse. What he said was entirely valid. -
Video Tutorial: Conditional Logic in GameSalad's Expression Editor
by Armelline ·Absolutely. I'll be looking at specific cases where I think this is a better way of doing things - without introducing too much risk of errors - in part 3 of my video series. -
Video Tutorial: Conditional Logic in GameSalad's Expression Editor
by pHghost ·One thing that is worth mentioning is that the current implementation of the expression editor, with a single line of text often makes it quite hard to have a good overview of the whole block of code, -
New simple game
by KevinCross ·It goes all screwy when you're hit by the circles. Being hit by the squares seems fine. -
State of GameSalad on 6/30/2015...
by pHghost ·'Therefore' links the two, but doesn't define them as one and the same. -
New simple game
by KevinCross ·The controls get a little stuck and inactive when you've been hit a few times. At first I thought it was reversing the controls as pressing on the left was making the box go right but I couldn't go le -
Video Tutorial: Conditional Logic in GameSalad's Expression Editor
by Armelline ·It's not so much about performance gain as faster writing of logic. Definitely something for more experienced users though who are happy looking at something like -
State of GameSalad on 6/30/2015...
by Armelline ·Tile support would be amazing, making huge use of it in a current project. That said, linking the two together isn't that difficult if you plan your workflow in advance. -
Video Tutorial: Conditional Logic in GameSalad's Expression Editor
by JSproject ·in your video. With that said I highly doubt that doing it that way would offer any performance gain compared to doing it the normal way via otherwise sections. -
State of GameSalad on 6/30/2015...
by pHghost ·You mention the two as related, but seemingly separate. -
State of GameSalad on 6/30/2015...
by Armelline ·great in each case. I guess it comes down to how you make use of them. -
The many states of IAP - a visual guide
by Armelline ·You can only test the IAP to a limited extent in the Viewer. You'll always get this message, and you'll get a message saying the game is sending the request to fill the table, and a message saying the -
The many states of IAP - a visual guide
by MentalDonkeyGames ·@gfb08174 The point of non-consumables is that you only need to purchase them once. -
Changing Actor's Moving Direction with only 1 touch?
by UtopianGames ·Will send you a pm as I have what your looking for I think. -
The many states of IAP - a visual guide
by gfb08174 ·What's stopping someone from purchasing a non-consumable "remove ads and unlock full game" IAP, playing the full game, and then just restoring the IAP when done? -
The many states of IAP - a visual guide
by gfb08174 ·This looks great. Thank you for your help. Complicated at first sight, but your explanations make perfect sense. -
camera control question
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Changing Actor's Moving Direction with only 1 touch?
by Armelline ·If you explain exactly what you want to achieve, I'll see if I can make a quick demo. But how you do it will depend very much on what it is you're wanting to do.