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iPad 5 Screen Size?
by CodeCell ·I am not sure what order they go but the highest an iPad reaches is 2048x1536. -
iPad 5 Screen Size?
by FallingBoxStudios ·Hi, I know this is a really silly/noob questions :P But what is the screen size in pixels for the iPad 4+? -
Burghatory – Drive to Survive!
by wirelesstkd ·Aww... iPad only? Bummer (Image) -
Taking my toys and going home
by The_Gamesalad_Guru ·Although I read the forums everyday I post very little now. Most of the questions threads are all mostly questions from new users who haven't taken the time to read and watch videos et.. Most of the g -
What MacBook laptop would best for developing on GS
by JayJayD ·I'm using the MacBook Air 13' with i5 and 4GB Ram from 2013 and it's running pretty well. The monitor is maybe a little bit to small if you want to make games for ipad, but I think this should be poss -
Retina iPad resolution
by Socks ·Well . . . . . it's best to make your images divisible by 4, but in reality (and with Retina screens) it doesn't always make much of a difference, especially with photographic material (as opposed to -
Retina iPad resolution
by Socks ·A Retina iPad screen is 2048 x 1536 pixels. -
Game of the Month: July - Submission Thread
by Chechesoft ·FREE Download for iPhone, iPad and iPod Touch -
Official GameSalad Templates on Marketplace ☢
by motorcycle boy ·@CodeMonkey Are there any videos of the Pizza Parlor game? I don't have an iPad so can't preview it. -
Retina iPad resolution
by BasGoodboy ·Just to be absolutely sure, to make retina for ipad it's the image x2 right? And devisable by 4? -
Game of the Month: July - Submission Thread
by nikkon ·iPhone/iPod/iPad - iTunes Store -
Touch buttons on ipad, do not work!
by Kungvald ·Hi! sorry for my bad english. I would like to have help with my touch buttons on iPad. -
Rejected app
by Smaggy ·Yes. Like I said, I tested it on a provisioned iPad and the game works fine (all buttons respond when touched). It works just as fine as it does on the simulator. I asked Apple about it and they said -
Math Logic between rotation and size
by Hopscotch ·@Socks, I think @zweg25 is just trying to compensate for the distortion in stretch mode when playing an iPad project on iPhone. If round circles is crucial, overscan/crop is probably the only way to -
Math Logic between rotation and size
by Hopscotch ·Assuming your project is portrait, you would just leave some extra space left and right on the iPad version (filling it up with a border or just extended background). This part would just be cropped a -
Math Logic between rotation and size
by Armelline ·Could you post the code you use to tranform it as it rotates on iPad? -
Different devices and screen sizes
by afula86 ·My question is where and how do I deal in Gamesalad with this issue? I've just tried to define my app as "iPad Landscape" on my Galaxy 3S device and the edges were not seen (using GS -
Math Logic between rotation and size
by Armelline ·But the actor behaves as expected on iPad? -
Math Logic between rotation and size
by zweg25 ·What I am trying to achieve is scaling the game down from iPad to iPhone 5. On the iPhone I need to change the size of the image to 60x45, so it is not distorted. But as it rotates it needs to maintai -
File size discrepancy
by mshuraih ·I have two games the first one size on file when u looking inside the game 53 MB but when u save and close size becomes 260 MB ( designed on ipad size)