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  1. how to make a rule for second actors under first actor ?

    gyroscope
    by gyroscope · December 2014
    No, I meant a boolean as a trigger for destroying the other actor. something like:
  2. Animation looks... glitchy?

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    all. That's just something I thought of off the top of my head. Let me know.
  3. Having Attack Hitbox Activate

    TinyTimidTurtle
    by TinyTimidTurtle · December 2014
    Right now I have my hit box attack actor linked to the front section of my player actor. I also have the enemy have a destroy on collision command when it interacts with the attack actor. This works g
  4. Realistic slots moment. "Fall in to place"

    Socks
    by Socks · December 2014
    It's the same deal vertically, -1 at the bottom, and +1 at the top of the circle, with 0 in the middle.
  5. Realistic slots moment. "Fall in to place"

    Socks
    by Socks · December 2014
    Tops marks to Lovejoy ! 4/5 ☆☆☆☆ (you loose one star for using a green line).
  6. Spawn and Actor when Stwitch is ON

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    You have the spawn laser in the laser. You destroy the laser then when you try to spawn it again you are not able to because there is no laser in the game to follow your rules and spawn another one.
  7. Spawn and Actor when Stwitch is ON

    colander
    by colander · December 2014
    (Quote)
  8. Spawn and Actor when Stwitch is ON

    heman85
    by heman85 · December 2014
    Team, I have a Switch for turn on / off a Laser wall, If the Player touch the Switch, the switch changes the game.integer value attribute (change attribute game.integer To: 1-game.integer )
  9. Drop it! Christmas Edition (Android)

    onlydanwilliams
    by onlydanwilliams · December 2014
    * Push the green button to release the moving Christmas ball at the top of the screen.
  10. Need an actor to follow AND rotate around another actor...

    dotoran
    by dotoran · December 2014
    I'm making a little game with a spaceship. This ship has a front, left, and right shield. At the start of the game, the ship is put into forward motion. You can't slow down and you can't stop, but you
  11. GameSalad Game Jam #2 Winners!

    A.W. Apps
    by A.W. Apps · December 2014
    I can't believe my game made it to the top 21! I feel accomplished.
  12. Comparing actors?

    rhinoboy11
    by rhinoboy11 · December 2014
    Hi there, i was wondering if anyone knew how to compare attributes of 2 actors, one of which have been selected by the player and one of which is AI. Any information would be greatly received, and i h
  13. Click event runs perpetually

    devospice
    by devospice · December 2014
    I couldn't figure out a way to stop a click event from propagating to elements below the top object (is there a way to do this?) so I created a new Game attribute called "Level Select Open.&a
  14. Attacking Hitbox

    TinyTimidTurtle
    by TinyTimidTurtle · December 2014
    Right now I have my hit box attack actor linked to the front section of my player actor. I also have the enemy have a destroy on collision command when it interacts with the attack actor. This works
  15. Trouble respawning after death!

    SLOCM3Z
    by SLOCM3Z · December 2014
    I think I like destroying him better than changing his alpha to 1. I did the GameSalad tutorial where I had to change the boss' color alpha to 0, but I could keep shooting him when he was dead. But I
  16. Jump through platform problem

    digitalzero
    by digitalzero · December 2014
    as i am creating my jump through platform i have ran into a very ANNOYING PROBLEM... if you jump through the platform the hero will jump on top but as you jump down and run into the platform it does n
  17. Trouble respawning after death!

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    One thing that I do that you could try if your feeling up to it is recycling actors rather than spawning and destroying them. Instead of destroying and spawning the player is when player is dead, turn
  18. Overlapping detection only works some of the time

    BBEnk
    by BBEnk · December 2014
    Layer order: this will Work all targets destroyed.
  19. Overlapping detection only works some of the time

    BBEnk
    by BBEnk · December 2014
    for instance if you set bullet spawner at 3 and target spawner at 6 it will work perfect but reverse that and the targets will stop detecting bullets and not destroy.
  20. Overlapping detection only works some of the time

    severage
    by severage · December 2014
    Also, the green circles do increase in size and decrease in visibility during their lifetime, until they destroy themselves after a second. Supposed to be a close range firepower thing.
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