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how to make a rule for second actors under first actor ?
by gyroscope ·No, I meant a boolean as a trigger for destroying the other actor. something like: -
Animation looks... glitchy?
by KillerPenguinStudios ·all. That's just something I thought of off the top of my head. Let me know. -
Having Attack Hitbox Activate
by TinyTimidTurtle ·Right now I have my hit box attack actor linked to the front section of my player actor. I also have the enemy have a destroy on collision command when it interacts with the attack actor. This works g -
Realistic slots moment. "Fall in to place"
by Socks ·It's the same deal vertically, -1 at the bottom, and +1 at the top of the circle, with 0 in the middle. -
Realistic slots moment. "Fall in to place"
by Socks ·Tops marks to Lovejoy ! 4/5 ☆☆☆☆ (you loose one star for using a green line). -
Spawn and Actor when Stwitch is ON
by KillerPenguinStudios ·You have the spawn laser in the laser. You destroy the laser then when you try to spawn it again you are not able to because there is no laser in the game to follow your rules and spawn another one. -
Spawn and Actor when Stwitch is ON
by colander ·(Quote) -
Spawn and Actor when Stwitch is ON
by heman85 ·Team, I have a Switch for turn on / off a Laser wall, If the Player touch the Switch, the switch changes the game.integer value attribute (change attribute game.integer To: 1-game.integer ) -
Drop it! Christmas Edition (Android)
by onlydanwilliams ·* Push the green button to release the moving Christmas ball at the top of the screen. -
Need an actor to follow AND rotate around another actor...
by dotoran ·I'm making a little game with a spaceship. This ship has a front, left, and right shield. At the start of the game, the ship is put into forward motion. You can't slow down and you can't stop, but you -
GameSalad Game Jam #2 Winners!
by A.W. Apps ·I can't believe my game made it to the top 21! I feel accomplished. -
Comparing actors?
by rhinoboy11 ·Hi there, i was wondering if anyone knew how to compare attributes of 2 actors, one of which have been selected by the player and one of which is AI. Any information would be greatly received, and i h -
Click event runs perpetually
by devospice ·I couldn't figure out a way to stop a click event from propagating to elements below the top object (is there a way to do this?) so I created a new Game attribute called "Level Select Open.&a -
Attacking Hitbox
by TinyTimidTurtle ·Right now I have my hit box attack actor linked to the front section of my player actor. I also have the enemy have a destroy on collision command when it interacts with the attack actor. This works -
Trouble respawning after death!
by SLOCM3Z ·I think I like destroying him better than changing his alpha to 1. I did the GameSalad tutorial where I had to change the boss' color alpha to 0, but I could keep shooting him when he was dead. But I -
Jump through platform problem
by digitalzero ·as i am creating my jump through platform i have ran into a very ANNOYING PROBLEM... if you jump through the platform the hero will jump on top but as you jump down and run into the platform it does n -
Trouble respawning after death!
by KillerPenguinStudios ·One thing that I do that you could try if your feeling up to it is recycling actors rather than spawning and destroying them. Instead of destroying and spawning the player is when player is dead, turn -
Overlapping detection only works some of the time
by BBEnk ·Layer order: this will Work all targets destroyed. -
Overlapping detection only works some of the time
by BBEnk ·for instance if you set bullet spawner at 3 and target spawner at 6 it will work perfect but reverse that and the targets will stop detecting bullets and not destroy. -
Overlapping detection only works some of the time
by severage ·Also, the green circles do increase in size and decrease in visibility during their lifetime, until they destroy themselves after a second. Supposed to be a close range firepower thing.