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  1. How to record every click and it's location to a table?

    Socks
    by Socks · July 2015
    You can also just use 'round' and let the maths decide which way it should go . . . round(value)
  2. Capping a value?

    Socks
    by Socks · July 2015
    I've not suggested using a Constrain behaviour (if that's what you mean) ?
  3. State of GameSalad on 6/30/2015...

    Socks
    by Socks · July 2015
    I don't know the market well enough to comment from a position of authority, but according to @dgackey (who I'm going to guess looks into these things in some detail) the move is in the opposite direc
  4. Game for Macs Question

    Socks
    by Socks · July 2015
    I doubt that ! (Image)
  5. Game for Macs Question

    Socks
    by Socks · July 2015
    How were you able to establish that the image had been change to 2304 pixels (I'm assuming wide) ?
  6. How to record every click and it's location to a table?

    Dell7730
    by Dell7730 · July 2015
    ok, i'll round it down or up...
  7. How to record every click and it's location to a table?

    bjandthekatz
    by bjandthekatz · July 2015
    Use the ceil expression to round the numbers up, or floor to round down.
  8. Every X number of integer

    Armelline
    by Armelline · July 2015
    My demo does what you are asking (just spawn in a different spot rather than spawning a different actor). I suspect you are trying to ask a different question, though.
  9. Every X number of integer

    tatiang
    by tatiang · July 2015
    Sorry, I'm not understanding. Maybe someone else can help! You might check out some of the free templates and tutorials available by Googling doodle jump gamesalad to get ideas for what you're tryin
  10. State of GameSalad on 6/30/2015...

    Hymloe
    by Hymloe · July 2015
    I think Game Salad has ultimately struggled to gain more traction, and more Pro users, because it has focussed too much effort on breadth and scope, at the detriment of stability, polish, and really a
  11. Game for Macs Question

    CaptFinn
    by CaptFinn · July 2015
    Everything you just said to me is completely opposite of every bit of info I have received from GS Creator.
  12. Capping a value?

    Moik
    by Moik · July 2015
    @Socks Elegant, thank you.
  13. State of GameSalad on 6/30/2015...

    Hymloe
    by Hymloe · July 2015
    But all that being said, I think it's fine if Game Salad "do their own thing" with a more controlled subscription model, where everything is published through their servers.
  14. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    You don't really spawn an actor 'into' an another actor, you spawn an actor directly into a scene, so you might make an actor called 'Game Controller' (or whatever you like) and this actor spawns the
  15. State of GameSalad on 6/30/2015...

    Hymloe
    by Hymloe · July 2015
    You could certainly build a curriculum around Game Salad, at that rate, especially if you were going to solely use Game Salad, around the clock, for the whole year.
  16. How to record every click and it's location to a table?

    Dell7730
    by Dell7730 · July 2015
    is there a way to make the x and y round up the number and how can you make that record to another table that I can reuse over and over?
  17. What's touch 1 what's touch 2

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I never really experenced that issue with mine. Not sure how you coded it compared to mine. Although with the new touch booleans it's easier to do multitouch than it was. But it's still tricky stuff.
  18. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    @ookami007 Thank you for taking the time to write this out for me. After Sock's response, I began down the path you have suggested. I made the selecting page for the scene/path the game player chooses
  19. Capping a value?

    Moik
    by Moik · July 2015
    TL;DR - How to make x=x+1 cap at 10?
  20. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    they all spawn the same actor, just in a different spot as you move along, i just dont want the same intervals. For example, doodle jump, if it was made like that. every so many points because the cha
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