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  1. Mac Stable Release 0.13.30

    Thunder_Child
    by Thunder_Child · July 2015
    There has always seemed to be a variable crash whenever it feels like it thing. It's much better than it was the past year. Believe me I and many others can tell you GS is making huge strides with t
  2. Mac Stable Release 0.13.30

    Thunder_Child
    by Thunder_Child · July 2015
    Thank you for giving us back the offline mode. I really needed that !
  3. Mac Stable Release 0.13.30

    gingagaming
    by gingagaming · July 2015
    Something I have noticed in both 0.13.29 and this 0.13.30 @BlackCloakGS is that when you open an actor on a scene and then edit the prototype of that actor OCCASIONALLY when you back out, it DOUBLE ba
  4. What art assets would you like to see sold in the new Marketplace?

    robertkdale
    by robertkdale · July 2015
    Briefly, I will be designing high-quality artwork and animation for the new marketplace and would like to ask what your preferences are? You can also list your preference in a comment as well.
  5. How do I fix an actor that won't destroy when it is supposed to?

    Socks
    by Socks · July 2015
    You'll need to provide at least a little information for anyone to be able to offer a solution . . . there's really no way anyone can guess what your code looks like, then also guess at a mistake you
  6. How do I fix an actor that won't destroy when it is supposed to?

    convergentlevel
    by convergentlevel · July 2015
    I'm totally new to this so a lot of what I have read so far didn't make a lot of sense. Any help is greatly appreciated.
  7. Level Builder for Users?

    Socks
    by Socks · July 2015
    the usual options like - again just an example - how fast the laser beam switches on and off, how fast the enemies are and so on . . . and you can have a little save button and a play button, or mayb
  8. Jetpack Joust - Released

    RondoRocket
    by RondoRocket · July 2015
    If anyone who has downloaded it and has time could you leave a review... please... with sugar on top? (Image)
  9. Saving and Loading Attributes

    tintran
    by tintran · July 2015
    you can name rows and columns..cool!
  10. How can I make two actors stick together?

    tintran
    by tintran · July 2015
    you can just click choose file and select the zip from your computer
  11. Level Builder for Users?

    kelseabarker
    by kelseabarker · July 2015
    @tiger27 Thank you very much! (Image)
  12. how to spawn the same charater once it is destroyed

    omoreno16@wcsmiami.org
    by omoreno16@wcsmiami.org · July 2015
    i am trying to make my skydiver fall into a pool and spawn back from the plane he fell from. he fell when i press spacebar.
  13. How can I make two actors stick together?

    omoreno16@wcsmiami.org
    by omoreno16@wcsmiami.org · July 2015
    thank you
  14. How can I make two actors stick together?

    tintran
    by tintran · July 2015
    you forgot to attach your project.
  15. Two Instances of GameSalad in Windows

    tintran
    by tintran · July 2015
    I have Windows 8.1 and this is what I did.
  16. How can I make two actors stick together?

    omoreno16@wcsmiami.org
    by omoreno16@wcsmiami.org · July 2015
    How to make the game i have attached to this discussion where
  17. Every X number of integer

    tatiang
    by tatiang · July 2015
    multiple of 3 and so on for 4 and 5? If so, you don't need a table. Just make four separate rules with four mod() expressions.
  18. Saving and Loading Attributes

    bjandthekatz
    by bjandthekatz · July 2015
    (Quote)
  19. Saving and Loading Attributes

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    To reference a table row, you don´t need the quotes.
  20. Saving and Loading Attributes

    bjandthekatz
    by bjandthekatz · July 2015
    Create a table with 1 column and as many rows as you need.
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