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  1. Which platform to choose for Android cell phones

    colander
    by colander · December 2014
    1 - Letterbox will keep the aspect ratio but it will have black bars (or whatever your scene background colour is) on the top and bottom. Some stores won't accept this and it doesn't impress the users
  2. Setup iADS for first time - Help Needed

    BBEnk
    by BBEnk · December 2014
    Bottom,Top of scene.
  3. Setup iADS for first time - Help Needed

    Lovejoy
    by Lovejoy · December 2014
    Just add the show banner behavior on the pro tab to your game, leave the default 320x50 size and then choose either top or bottom position. Then when you in the gamesalad publishing portal just checkm
  4. Gravity/Orbit Sling Shot motion

    RThurman
    by RThurman · December 2014
    Make an actor and size it about 15x15 pixels. Put it at the top of the scene. Inside the actor put the following:
  5. Game of the Month: December Submissions Thread

    unbeatenpixel
    by unbeatenpixel · December 2014
    Look your last post,there must be a timer top right corner with edit button.
  6. Game of the Month: December Submissions Thread

    Lovejoy
    by Lovejoy · December 2014
    Top right corner of your post there is a little gear, click it and then click edit.
  7. Trouble respawning after death!

    Lovejoy
    by Lovejoy · December 2014
    Just put the destroy actor on a short timer like 0.3 seconds. This will give the change attribute DEAD to true enough time to change over.
  8. Trouble respawning after death!

    tatiang
    by tatiang · December 2014
    to Prototype" button at the top of the window, then you've created an instance of the actor with its own rules. The fix for this (and I recommend it either way since your actor isn't acting
  9. Trouble respawning after death!

    SLOCM3Z
    by SLOCM3Z · December 2014
    I have made my rules of- "If: game.SoldierHealth <= 0" -do- "Spawn actor: Explosion0" , "destroy". Then I added a "DEAD?"
  10. Actor to alternate between two positions

    gyroscope
    by gyroscope · December 2014
    Hi, I deleted that boolean, because I wrote it off the top of my head, only realising it wasn't needed afterwards but missed one to delete - so to confirm, no worries, here it is again without that un
  11. How to make people love your game in 90 seconds or less.

    imGua
    by imGua · December 2014
    A bit off topic. But I've started to think that I'll enjoy may enjoy and finish Skyrim only after 8 hrs into the game. Now this game is in my top-10 games of all time.
  12. awesome new game

    jamie_c
    by jamie_c · December 2014
    Below is a tutorial that shows you one way to move actors from the side of the screen, this could easily be adapted to move objects from the top of the screen instead. Hint: change the axis of movemen
  13. Lighting?

    Socks
    by Socks · December 2014
    Agreed, just saying 'how to make a directional lighting system' isn't very useful, it could mean anything, you could spend half an hour typing up something useful about shadows, only to find the OP do
  14. Planned 2015 Games

    jigglybean
    by jigglybean · December 2014
    Where the player catches 100 balls, or as many as they can using a variety of obstacles and things.
  15. Planned 2015 Games

    Thunder_Child
    by Thunder_Child · December 2014
    * A portals style game with very detailed puzzles to crack. (Top down view though)
  16. Prevent strange moving?

    JayJayD
    by JayJayD · December 2014
    (Quote)
  17. Dynamic lighting on Sprites with Sprite DLight

    Socks
    by Socks · December 2014
    want - you would of course have to adjust each layer to suit - and each layer can have its own colour light (simply by changing the actors colour) - and you can also throw a magnitude function onto e
  18. Ledge Grab With Pull Up

    gamer456ism
    by gamer456ism · December 2014
    You might be able to if you use a variable and a formula. The formula for the top of an actor is "X=self.positionY+(self.height/2)" If you do it with a formula for the side &quot
  19. How to make enemies disappear after being shot once. then reappear after time passes.

    gamer456ism
    by gamer456ism · December 2014
    If you want it to spawn in the same place you could make a variable for when they die and a variable for EnemyX and EnemyY. You could then constrain those with "attribute EnemyX = self.positi
  20. Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???

    Socks
    by Socks · December 2014
    Destroy.
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