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Community Tutorials by Braydon_SFX
by Braydon_SFX ·How To Hide Extra Zeros -
Rocky particle effects.
by As_Of_Latte ·@RP Yeah, I would like to attach a particle emitter that would disperse debris/rocks/earth in a random fashion. Or possibly a sudden burst from the top/bottom of my character. -
Does game salad support video full screen ads now?
by BigDave ·it did also before(interstitial videos=yes) you might mean rewarded videos in this case no -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·Because you are interpolating the value 0 from 0 to 10, there is nothing about the value 0 (or any other number) that would limit it to only whole number results in a calculation. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·I am talking about actual single pixel movement, not effects such as distributing RGB values which is anti-aliasing done by software, The display only understand whole pixel values. -
Mac Stable Release 0.13.29
by NimbleBug ·@The_Gamesalad_Guru That is helpful Thank u so much (Image) -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·. . . here you go, an actor at 100 and an actor at 100.3, you can see that placing the actor on a sub-pixel location will effect how it looks. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·you'll see that Interpolate is able to set tileWidth to a real number -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·Agreed, when an actor is at x=20.3 and you display the actors x co-ordinate - and the actor's x co-odinate is a 'real' attribute, using a Display Text behaviour it will display 20.3 . . . . and the ex -
Rocky particle effects.
by RP ·Are you wanting to just attach a particle emitter (like dust, rock chunks and debris) to the actor so that he leaves a particle trail when he moves? -
Rocky particle effects.
by BigDave ·could you show off the character for inspiration? -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·There obviously is a back end to set tileWidth to a real, how else am i able to see real numbers (numbers with decimals) when tileWidth is being interpolated from 0 to 10. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·If you print a value out and it's a real, then display text will show 20.3 yes. -
Admob Banner Ads dont work
by BigDave ·hm i think that should only apply if you use the same type of ad but if this really sucks -
Admob Banner Ads dont work
by MentalDonkeyGames ·You can use two ad networks, but you can´t use AdMob banners and AdMob interstitials at the same time. -
Admob Banner Ads dont work
by hybrid ·where you select the services on gamesalad before generate apk , it said: "When multiple ad networks are enabled, apps will choose one of the ad networks at the beginning of the session and -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·attribute is simply storing a number and numbers don't have secondary qualities beyond their numerical values. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·The tile width attribute is an integer, like I say 'integer' or 'real' only applies to the storing of values in a attribute. The interpolate behaviour doesn't set anything to real (or integer), it sim -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·If you want to beat my 33 spam flags you'll need to get a move on. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·(Quote)