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  1. Community Tutorials by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · July 2015
    How To Hide Extra Zeros
  2. Rocky particle effects.

    As_Of_Latte
    by As_Of_Latte · July 2015
    @RP Yeah, I would like to attach a particle emitter that would disperse debris/rocks/earth in a random fashion. Or possibly a sudden burst from the top/bottom of my character.
  3. Does game salad support video full screen ads now?

    BigDave
    by BigDave · July 2015
    it did also before(interstitial videos=yes) you might mean rewarded videos in this case no
  4. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Because you are interpolating the value 0 from 0 to 10, there is nothing about the value 0 (or any other number) that would limit it to only whole number results in a calculation.
  5. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    I am talking about actual single pixel movement, not effects such as distributing RGB values which is anti-aliasing done by software, The display only understand whole pixel values.
  6. Mac Stable Release 0.13.29

    NimbleBug
    by NimbleBug · July 2015
    @The_Gamesalad_Guru That is helpful Thank u so much (Image)
  7. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    . . . here you go, an actor at 100 and an actor at 100.3, you can see that placing the actor on a sub-pixel location will effect how it looks.
  8. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    you'll see that Interpolate is able to set tileWidth to a real number
  9. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Agreed, when an actor is at x=20.3 and you display the actors x co-ordinate - and the actor's x co-odinate is a 'real' attribute, using a Display Text behaviour it will display 20.3 . . . . and the ex
  10. Rocky particle effects.

    RP
    by RP · July 2015
    Are you wanting to just attach a particle emitter (like dust, rock chunks and debris) to the actor so that he leaves a particle trail when he moves?
  11. Rocky particle effects.

    BigDave
    by BigDave · July 2015
    could you show off the character for inspiration?
  12. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    There obviously is a back end to set tileWidth to a real, how else am i able to see real numbers (numbers with decimals) when tileWidth is being interpolated from 0 to 10.
  13. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    If you print a value out and it's a real, then display text will show 20.3 yes.
  14. Admob Banner Ads dont work

    BigDave
    by BigDave · July 2015
    hm i think that should only apply if you use the same type of ad but if this really sucks
  15. Admob Banner Ads dont work

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    You can use two ad networks, but you can´t use AdMob banners and AdMob interstitials at the same time.
  16. Admob Banner Ads dont work

    hybrid
    by hybrid · July 2015
    where you select the services on gamesalad before generate apk , it said: "When multiple ad networks are enabled, apps will choose one of the ad networks at the beginning of the session and
  17. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    attribute is simply storing a number and numbers don't have secondary qualities beyond their numerical values.
  18. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    The tile width attribute is an integer, like I say 'integer' or 'real' only applies to the storing of values in a attribute. The interpolate behaviour doesn't set anything to real (or integer), it sim
  19. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    If you want to beat my 33 spam flags you'll need to get a move on.
  20. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    (Quote)
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