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Collision and unmovable setting
by clee2005 ·(Quote) -
Collision and unmovable setting
by Socks ·If you want to spawn actors - and detect collisions so you don't have two actors in the same place - but also want them to be immovable (by the way 'unmovable' generally means unaffected by emotion (I -
Needed help with a problem with 'island jumping'
by BasGoodboy ·As you can see in the printscreen below, the white block is supposed to be the hero player, the black blocks are islands, which are moving in a row from up to down, be destroyed, and spawn new ones wh -
Help with random spawning
by devmatt ·We are making a game where objects are spawning from the same spot, progressively faster, but at random times so that it is unpredictable. We are struggling with figuring out how to make these actors -
Problem with actor spawning and destroying [SOLVED]
by tatiang ·Try this: https://www.dropbox.com/s/3wgt2q3j87nfi36/re-spawn.zip -
Problem with actor spawning and destroying [SOLVED]
by BasGoodboy ·Since the stones are moving, the stone should spawn the Hero actor on itself, the Hero moves the same speed so it will be on the stone when clicked on the stone. But...... here's what I can't figure o -
Level unlocking
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Spawning actor with different attribute each time
by Jfg619 ·Then change ButtonCount attribute to ButtonCount +1 and spawn a button actor underneath it. -
Spawning Rate (Very Specific Request)
by devmatt ·We are working on a game, and one of the aspects includes 3 spawners at the top of the screen, one in the left, middle and the right. They each spawn the same actor. What we want, is for these spawner -
Release Candidate 0.11.0.8 is available!
by BobD ·I have a bug smash type game which spawn multiple bug actors which move around the screen. The actors stop moving after awhile. -
Wave movement up and down
by gyroscope ·If so, try this: make an integer attribute, let's call it WaveHeight. I'll assume you'll trigger a new spawn every time with a boolean (Let's Call that SpawnGo) -
Up time problem?
by gyroscope ·Rule: When game.Score <40Timer Every 0.3 secondsSpawnOtherwiseTimer Every 0.2 secondsSpawn -
Up time problem?
by jeoncrack ·I have timer (every 0.3) with spawn actor -
increase speed and spawn problem.
by anrew345 ·collide with another actor, destroy itself, and spawn another actor it does not want to gradually change speed. Also i would like to know how to change spawn rate after a curtain amount of time. Als -
none repeating table issue
by tippedchair ·I've set each Companion spawn up as high as 4 seconds apart. I still get overlapping companions. -
none repeating table issue
by tippedchair ·I have an actor (Hero) that should spawn 6 new actors (Companions) around himself. Now each of the Companions are different actors (ones fire, water, lighting, etc.) and when they are spawned the Comp -
Spawning Actors- different types?
by tatiang ·So each of the twelve points spawns an actor that is either a vowel (three choices) or a consonant (one choice) and you want the ratio of vowels to consonants to remain constant? And is that ratio 3 -
Spawning Actors- different types?
by lgkatz@yahoo.com ·http://i172.photobucket.com/albums/w6/ravenheart737/spawnrules_zpsb3dc0385.jpg -
Spawning Actors- different types?
by tatiang ·If you post a screenshot of your spawning rule(s), I might have a better idea of what you're doing. -
Spawning Actors- different types?
by lgkatz@yahoo.com ·the right ratio, or sometimes actors that don't spawn at all.