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  1. Turn Object Bounciness Attribute On & Off with Change Attribute Not Working Right???

    colander
    by colander · December 2014
    Try creating two actors one with bounciness set to 1 and the other to 0 and use spawn and destroy or shift them on and off the screen. You should be able to get this or something similar to work.
  2. Each monster has attributes (e.g. fire) and not working

    gyroscope
    by gyroscope · December 2014
    Another possibility: you've not nested the rule in the top rule as indicated, and/or you've put the otherwise behaviour in the wrong "Otherwise".
  3. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · December 2014
    and up at the top where you define your log files, add this line so it knows where to put the files. I have it right after I define the json.txt file:
  4. Spare Code ? Dump It here.

    tatiang
    by tatiang · December 2014
    @Armelline, here's another way to do this, assuming that game.Value starts at 1 (or any value from 1 to game.Top):
  5. Trouble publishing to App Store: Certificates? Provisioning? Bundle ID? Other?

    mhedges
    by mhedges · December 2014
    Edit: I just noticed the top picture says 0 devices. I don't know if that has to do anything with it, as the developer profile does have 3 devices (two iPhones and an iPad). I'm thinking, if you're
  6. Spare Code ? Dump It here.

    Armelline
    by Armelline · December 2014
    The second thing is a way of incrementing a number up to a given value then repeating from 1 again. So if you need a button to add 1 to a number until it reaches 10, and then reset to 1 etc. this will
  7. is chartboost better than revmob now?

    unbeatenpixel
    by unbeatenpixel · December 2014
    Revmob is not even in the top 10 ads company,right now.maybe top 20.
  8. Help with Score

    tatiang
    by tatiang · December 2014
    You're telling the actor to destroy itself and then to constrain game.score to game.score+1. Constraining an attribute to itself is generally not recommended because it introduces an endless loop (if
  9. Ledge Grab With Pull Up

    TCL
    by TCL · December 2014
    So I want my actor to grab on to the ledge of a wall if he does not make the jump, and I have that part down, I am just not sure what the best way to go about it is. I have tried placing an actor at t
  10. Christmas Pinball

    bizextreme
    by bizextreme · December 2014
    (Quote)
  11. Christmas Pinball

    mhedges
    by mhedges · December 2014
    On a side note - did you choose the ad placement (banner) at the top? Or were you left at the mercy of luck? Please advise. Thanks, regards.
  12. Trouble publishing to App Store: Certificates? Provisioning? Bundle ID? Other?

    mhedges
    by mhedges · December 2014
    * iPhone Distribution: [my name and my serial number]. Under this certificate, a key with my name only, not like the key at top.
  13. Tracking screen

    SLOCM3Z
    by SLOCM3Z · December 2014
    Ah! It's fixed! Hooray! I just need to move when I get on the top platform.
  14. Demo of my tank game (feed back if you'd be so kind)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    (Quote)
  15. Tracking screen

    tatiang
    by tatiang · December 2014
    You can edit an existing post (for a short time) by clicking on the gear icon at the top-right of that post and choosing Edit.
  16. Tracking screen

    SLOCM3Z
    by SLOCM3Z · December 2014
    Yah, the game plays and I can jump, but it disappears when I jump over the top line.
  17. Tracking screen

    Socks
    by Socks · December 2014
    (Quote)
  18. Tracking screen

    SLOCM3Z
    by SLOCM3Z · December 2014
    I got the camera to follow him but I can't get him into the top part
  19. Tanks PREVIEW for IOS .

    jsorr2
    by jsorr2 · December 2014
    Replace the "X left to destroy" with little images of the enemy tank, and remove them one by one when they get destroyed.
  20. Tracking screen

    jsorr2
    by jsorr2 · December 2014
    Create a new layer in the scene options and untick scrollable. Put anything in this layer that you want on the screen forever (health bar/buttons to move/etc.)
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