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Mac Stable Release 0.13.29
by Armelline ·Why can't you download the release? Did something change? -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·When you preview the game, the actor accelerates toward the mouse pointer (very slowly). -
Lokum - Physics-Based iOS Puzzle Game, Totally Free!
by unbeatenpixel ·I wanted to share the new update and android version to you. -
Mac Stable Release 0.13.29
by Armelline ·That makes perfect sense. I couldn't figure out where all the time was being spent when somewhere there must have been something like -
Mac Stable Release 0.13.29
by GeorgeGS ·Those values are currently hardcoded to 1 and 10. Adding more values with different modifier keys could be possible, but there's only so many modifier keys you can use and possibility for conflicts w -
Mac Stable Release 0.13.29
by Socks ·You think your life lacks excitement ? I've not even downloaded this latest release (I'm not Pro yet), so I'm just getting excited about the thought of being able to do this ! (Image) -
Mac Stable Release 0.13.29
by Socks ·I see, yes that makes sense, if I open a project I made even a couple of years ago it often looks like a sprawling mess of deranged thinking - I spend a lot of time asking "what on earth does -
Mac Stable Release 0.13.29
by GeorgeGS ·That is really all we had to do, but Windows and Mac store the default in different places and finding where was the time consuming part. Add in the time to compile, test, document, check in to sourc -
percent progress bar
by Thunder_Child ·Hmm. Seems a lot of ways to do it. 270px/100% is 2.7px/1% -
Mac Stable Release 0.13.29
by KevinCross ·To be fair it shouldn't be that complicated but I guess the code can get in quite a mess when dozens of developers edit it over the years, and they all come and go. -
Jetpack Joust - Released
by jay2dx ·Controls are fine, maybe people need to get used to not moving down when going left right and you have to not press any controls to move down! -
Mac Stable Release 0.13.29
by Socks ·Yeah, that would be fantastic, but I guess GameSalad are somewhat constrained by the code they have to work with, so that might be an enormous amount of work - I was surprised at how much work was nee -
Mac Stable Release 0.13.29
by KevinCross ·Throw in a shortcut to duplicate the actor on the scene and you've sorted the whole tiling problem too. -
Mac Stable Release 0.13.29
by Socks ·Hours of work just disappeared forever ), and with Shift + arrow keys moving the actor by 10 pixels we are moving dangerously close to a kind pseudo-snap-to-grid system . . . is it at all possible tha -
How do you come up with complicated functions ?
by Socks ·Attached is a cos/sin 'ruler' the help you understand it a little better, grab the small white circle that is touching the edge of the large outer circle and drag it around, the red line is showing yo -
How to setup Admob Banners
by BigDave ·@DigiChain yeah I hope so! Else the new saviour of game salad android monetisation maybe doesn't support android O_o -
Interstitial Ads: Where, When and how often?
by jigglybean ·Where to place them is up to you. I removed start up adverts from all my games as I didnt want players to be greeted with an advert the second they start the game. -
How to setup Admob Banners
by DigiChain ·Just to let you know - I've just updated to the latest version of your game Three Points on android, but no banner ads are being displayed at the moment... maybe it takes time to kick in, or maybe the -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·Yes, and even if you are a couple of pixels out you just need to quickly nudge the actor into position with the arrow keys, this will make life so much easier than having to open up every actor and ma -
percent progress bar