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Robot game Artistic opinion
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Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·I hate to repeat this, but this information is simply wrong, honestly, interpolate would not suddenly be quantised to whole pixel values because it is operating on an interger, try it yourself make an -
Mac Stable Release 0.13.29
by KevinCross ·So what I have to move the mouse and click on your link in your signature myself? Arh man... can't you do that?! Why you're at it can you watch the tutorial for me too? -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·Even if an actor's x an y positions were stored as intergers it would not effect acceleration or velocities in any way, but I doubt GS is going to make that change anyhow. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Armelline ·rational debate. By this point, though, I think you're right - everything worth saying has been said twice. -
Mac Stable Release 0.13.29
by KevinCross ·Did you see the video on the first page of this thread? -
Mac Stable Release 0.13.29
by NimbleBug ·Guruji can u make some simple video explanation on A-star Pathfinding with simple example and where can we use . @The_Gamesalad_Guru -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by The_Gamesalad_Guru ·sucks even more.", "it's too much work to learn to code." Et.... I wish we could get back to talking about games and game design and more productive things than a 24/7 bitc -
Mac Stable Release 0.13.29
by Tiny_Ideas ·Placing actors has always caused hours of extra work a day. Thank you very Much, plus the the new ads. I support the subscriptions and hope all goes good for the future. Keep up the good work. -
Mac Stable Release 0.13.29
by Approw ·@CodeWizard Thank you gamesalad, brilliant update! Will the new image filter option (nearest-neighbor interpolation) come along with the new render engine, or before that? I'm really looking forward t -
Determining position on screen.
by pHghost ·That causes a problem for using min and max, because the range of numbers you are comparing is either infinite, or is constantly changing, with new racers dropping in as other finish. -
How to setup Admob Banners
by pHghost ·(Quote) -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by pHghost ·As @RossmanBrothersGames said, what people are agreeing to is actor snapping to 'integer grid' in the creator, when you drag-n-drop. Not changing over to integers. -
State of GameSalad on 6/30/2015...
by KevinCross ·I keep jumping to Stencyl but don't really get it >.< It looks like it has more but GameSalad seems to be a lot more easier to get to grips with. I couldn't seem to write out to the cons -
Timer vs self.timer Question.
by The_Gamesalad_Guru ·That used to be the case but not so much anymore. Those tests were done years ago. I used to use it all the time but as GS got better i went back to using timers for 95% of things. Basically i only us -
Mac Stable Release 0.13.29
by pHghost ·Yes, that would be very helpful. Back in the old days, 99 was huge, but with retina displays, especially if you want to render the text as sharp as possible, it's too low a limit. Of course, native re -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by MentalDonkeyGames ·This would be great! I want to make a platformer, but the level design is a pain without the ability to zoom in the scene editor. -
Professional GS Developer for Hire 50% off 5 Years Experience.
by UtopianGames ·For those that are new here or don't know me I've been using GS daily for over 5 years and have made hundreds of templates, games, free demos that are available on various websites and also had severa -
State of GameSalad on 6/30/2015...
by sebmat86 ·Gotta say... All of these changes, and all the reactions on them made me worried and gave me a negative gut feeling. I was even thinking of changing to Stencyl, which is a lot cheeper, seems better an -
Mac Stable Release 0.13.29
by Hopscotch ·Thank you for your dedication GameSalad!