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  1. Mac Stable Release 0.13.29

    pinkio75
    by pinkio75 · July 2015
    AdMob Banners on Android not working... i've try it on my android tablet.. could you please reply me about AdMob Banners on Android? @BlackCloakGS
  2. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Wyrmfire
    by Wyrmfire · July 2015
    You could always have a real number as the variable type, which stores an integer and a setting for the designer to set with a choice of "Display XY Coordinates as Real or Integer?"
  3. Mac Stable Release 0.13.29

    izam
    by izam · July 2015
    finally adMob!!!! Thank you guys!
  4. Timer vs self.timer Question.

    birdboy
    by birdboy · July 2015
    Yes, it is more efficient. I don't know by how much exactly.
  5. Timer vs self.timer Question.

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    It´s every 5 seconds, but you can change it to anything you want.
  6. How to setup Admob Banners

    BigDave
    by BigDave · July 2015
    I am setting it up for my top apps right now and in-between uploading(waiting) I take the time to write down how to do it.
  7. Robot game Artistic opinion

    JimmyMesser
    by JimmyMesser · July 2015
    But it has to be done in the right way. It's also the way you pose them to give your robot personality or an emotion.
  8. Timer vs self.timer Question.

    CaptFinn
    by CaptFinn · July 2015
    Is there a way to make a rule Every time self.time is a multiple of 10. Do something?
  9. Timer vs self.timer Question.

    birdboy
    by birdboy · July 2015
    All time attributes run automatically, no matter what rules you put up. But something to keep in mind is that an actor's time attribute resets to 0 every time you enter a scene (by changing or resetti
  10. Timer vs self.timer Question.

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    Any rules you make in the actor does not affect that, and you can´t reset or modify self.time. It keeps counting until you destroy the actor.
  11. Mac Stable Release 0.13.29

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    Thank you guys very much!
  12. Mac Stable Release 0.13.29

    BigDave
    by BigDave · July 2015
    !@#$% yeah i dropped everything today to add the banners in my top performing games this is a serious money opportunity thanks guys for making this happen (Image)
  13. Timer vs self.timer Question.

    tintran
    by tintran · July 2015
    You should read this if you haven't.
  14. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    So you're asking for GUI snapping to whole numbers for example rounded to the nearest integer, and for example if you hold down control and drag then they snap to nearest 10 or increments of 10 from o
  15. Editor x,y coordinate discussion -- (was: "very disappointing...")

    RossmanBrothersGames
    by RossmanBrothersGames · July 2015
    @tintran the positions are only snapping to an integer when you place them on the screen. When they move in the game they will still move the same. Acceleration will still work the same objects will m
  16. Teach others to learn to GameSalad!

    adent42
    by adent42 · July 2015
    Good stuff. Once i get past some fixes to make sure people who subscribe to pro always get their upgrades (there's some interesting cases that we currently don't handle and I decided to take the oppor
  17. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    I don't think you should change position to integers. As when you have an accelerating actor at a very slow acceleration that makes it's velocity fractions of a pixel, you want the position accumulat
  18. Move actor based on touch and locked onto y axis

    tintran
    by tintran · July 2015
    It's great getting excited about making a game isn't it? I think there are few things in life that gives you that kind of excitement.
  19. Mac Stable Release 0.13.29

    GeorgeGS
    by GeorgeGS · July 2015
    100 is larger than 99. Maybe we can make that happen! (Image)
  20. Move actor based on touch and locked onto y axis

    ralphbugs
    by ralphbugs · July 2015
    Yes, I'm purposely using change attribute instead of move to to get that jumpy look (don't have to make animation sprite.. lol). But like you said, it might be better if it have smoother movement. Tha
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