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Mac Stable Release 0.13.29
by pinkio75 ·AdMob Banners on Android not working... i've try it on my android tablet.. could you please reply me about AdMob Banners on Android? @BlackCloakGS -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Wyrmfire ·You could always have a real number as the variable type, which stores an integer and a setting for the designer to set with a choice of "Display XY Coordinates as Real or Integer?" -
Mac Stable Release 0.13.29
by izam ·finally adMob!!!! Thank you guys! -
Timer vs self.timer Question.
by birdboy ·Yes, it is more efficient. I don't know by how much exactly. -
Timer vs self.timer Question.
by MentalDonkeyGames ·It´s every 5 seconds, but you can change it to anything you want. -
How to setup Admob Banners
by BigDave ·I am setting it up for my top apps right now and in-between uploading(waiting) I take the time to write down how to do it. -
Robot game Artistic opinion
by JimmyMesser ·But it has to be done in the right way. It's also the way you pose them to give your robot personality or an emotion. -
Timer vs self.timer Question.
by CaptFinn ·Is there a way to make a rule Every time self.time is a multiple of 10. Do something? -
Timer vs self.timer Question.
by birdboy ·All time attributes run automatically, no matter what rules you put up. But something to keep in mind is that an actor's time attribute resets to 0 every time you enter a scene (by changing or resetti -
Timer vs self.timer Question.
by MentalDonkeyGames ·Any rules you make in the actor does not affect that, and you can´t reset or modify self.time. It keeps counting until you destroy the actor. -
Mac Stable Release 0.13.29
by MentalDonkeyGames ·Thank you guys very much! -
Mac Stable Release 0.13.29
by BigDave ·!@#$% yeah i dropped everything today to add the banners in my top performing games this is a serious money opportunity thanks guys for making this happen (Image) -
Timer vs self.timer Question.
by tintran ·You should read this if you haven't. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·So you're asking for GUI snapping to whole numbers for example rounded to the nearest integer, and for example if you hold down control and drag then they snap to nearest 10 or increments of 10 from o -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by RossmanBrothersGames ·@tintran the positions are only snapping to an integer when you place them on the screen. When they move in the game they will still move the same. Acceleration will still work the same objects will m -
Teach others to learn to GameSalad!
by adent42 ·Good stuff. Once i get past some fixes to make sure people who subscribe to pro always get their upgrades (there's some interesting cases that we currently don't handle and I decided to take the oppor -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·I don't think you should change position to integers. As when you have an accelerating actor at a very slow acceleration that makes it's velocity fractions of a pixel, you want the position accumulat -
Move actor based on touch and locked onto y axis
by tintran ·It's great getting excited about making a game isn't it? I think there are few things in life that gives you that kind of excitement. -
Mac Stable Release 0.13.29
by GeorgeGS ·100 is larger than 99. Maybe we can make that happen! (Image) -
Move actor based on touch and locked onto y axis
by ralphbugs ·Yes, I'm purposely using change attribute instead of move to to get that jumpy look (don't have to make animation sprite.. lol). But like you said, it might be better if it have smoother movement. Tha