-
Very disappointing game design experience!
by Socks ·It's a genuine question in an entirely legitimate conversation from what I can see, I can't see where the need to poison-the-well comes from ? There have been a number of polls and bug/feature request -
Very disappointing game design experience!
by Icebox ·I don't know if performance is that much of an issue now with new devices, I think it used to be with old devices , but many people now use new devices and performance is good, the only issue might b -
Very disappointing game design experience!
by birdboy ·I really appreciate the recent openness of you guys at GameSalad. That and the tackling of performance issues after all these years are good signs I think. -
Very disappointing game design experience!
by CaptFinn ·ok so does that mean you guys are working on polygon collision? Is that at the top of the list of things to do? SO before anything else is released as a update. The next one will have polygon collisi -
Very disappointing game design experience!
by vafurlogi ·You just think you want tile set abilities and grids. But that's just because you haven't gotten to the part where you see your apps performance. That's when you'll really tear your hair out. I still -
New to me? Loops?
by Armelline ·When you put logic in a loop, it will run over and over and over again until the condition(s) you give it is met. -
Very disappointing game design experience!
by dgackey ·@Icebox1910 you would get a native Windows EXE that you could take to Steam*, put on a CD-ROM, or upload anywhere you like! -
15 day Trial
by dgackey ·I remember the site! It's a great looking site and game! Here's to your continued success. -
Very disappointing game design experience!
by AlchimiaStudios ·A lot of the time people use display text for troubleshooting logic. This means it improves the workflow over a long period of time if set to black since you don't have to change it EVERY time to even -
Very disappointing game design experience!
by dgackey ·Oh, it's not under consideration, it's something that we will be absolutely doing (Image) -
Very disappointing game design experience!
by Armelline ·There's so little actual disgruntlement (at least on the forums) I think you've slipped into the wrong mode. 95% of the response has been positive, and the result has been lots of questions and sugges -
15 day Trial
by tintran ·As a pro subscriber, i wished you could utilize the free pool of testers so that it reduces the chances of a pro subscriber seeing those bugs. -
Very disappointing game design experience!
by KevinCross ·Perhaps you should probably show more presence on some of the positive posts. It does seem like most of the team mainly react and respond to the negative posts slating GameSalad. You can often see lik -
15 day Trial
by Approw ·a little tease for you if you haven't seen it yet, we're working hard on this and some other games:) The website still has some weird scaling bugs on some screens and it looks weird on an iPad, so m -
State of GameSalad on 6/30/2015...
by RossmanBrothersGames ·Yes I hope so. This has been the main issue for the game I have been developing the last two years. Slows down after long play sessions or the app being left open on a phone. I fear this may not be ad -
Very disappointing game design experience!
by KevinCross ·I did a post this morning of the things I'd like to see fixed/sorted in GameSalad which has now dropped down to the second page of posts. I think I did it nicely too (Image) -
Very disappointing game design experience!
by WebWarrior ·Ah, I see what you're saying. (Thought you were just making fun of my awkward grammar!). You're right, it's not good to insult the most common and possibly most obvious interpretation of events. Let m -
15 day Trial
by dgackey ·@Approw thanks, and no apology needed there, I just wanted to make sure it was clearly stated that all of these changes have been very tough on all involved, but ultimately in the best interests of th -
Very disappointing game design experience!
by dgackey ·Sorry, I should have been more specific. Ask a question on good faith and you shall receive. -
Very disappointing game design experience!
by KevinCross ·If having a preference window is too much how about remembering what colour text we choose and defaulting to that each time we add Display Text, until we change it? That can't be that difficult surely