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  1. Very disappointing game design experience!

    Armelline
    by Armelline · July 2015
    I don't think anyone thinks you don't know about them or don't care about the product. It's very, very obvious GameSalad greatly cares about their product. And it's also obvious that the currently rem
  2. Very disappointing game design experience!

    AlchimiaStudios
    by AlchimiaStudios · July 2015
    So there you have it, everyones got an opinion and they don't always align, so GS does the best they can.
  3. Very disappointing game design experience!

    dgackey
    by dgackey · July 2015
    Does this mean the bug database public votes are the only way we gauge priority? Of course not. What this means is that you, the community, asked for a way to make development priorities more transp
  4. Very disappointing game design experience!

    Chunkypixels
    by Chunkypixels · July 2015
    If you had a programmer free for a month, could you guarantee that they could implement polygon collisions as a fully working, bug free update to the software? Would it be more realistic and feasible
  5. Timers are for chumps - GS optimization tips

    Thunder_Child
    by Thunder_Child · July 2015
    With a slots game there are so many things you want to save so the player always comes back to where they left off...in simple games I had always used a timer of .1 to save attribute...well this works
  6. 15 day Trial

    dgackey
    by dgackey · July 2015
    Actually, nobody has ignored this comment, and in fact I have had this conversation with you many times; you just don't like the answer.
  7. Very disappointing game design experience!

    KevinCross
    by KevinCross · July 2015
    You must realise you have more than 34 people using GameSalad! I'd hate to think what percentage of your total users 34 is...
  8. Very disappointing game design experience!

    Armelline
    by Armelline · July 2015
    This is a terrible way of gauging real user interest. You'll never get a representative view of what will actually make the biggest difference to your user base. Especially when such a tiny, tiny, tin
  9. State of GameSalad on 6/30/2015...

    Chunkypixels
    by Chunkypixels · July 2015
    @adent42 ...while your working on the logging in... can you fix the issue with the current builds having NO OFFLINE mode that is proving to be an issue with many users... as discussed in the linked th
  10. Very disappointing game design experience!

    WebWarrior
    by WebWarrior · July 2015
    If you guys truly think that Snap to Grid is the biggest feature to add, there's a ticket for that! http://bugs.gamesalad.com/show_bug.cgi?id=657
  11. Very disappointing game design experience!

    Chunkypixels
    by Chunkypixels · July 2015
    @WebWarrior ...then I fear that your/GameSalads priorities are somewhat at odds to those of the developers using your software.
  12. Very disappointing game design experience!

    KevinCross
    by KevinCross · July 2015
    Do you guys ever use GameSalad yourselves? What jars you the most with it if so?
  13. State of GameSalad on 6/30/2015...

    adent42
    by adent42 · July 2015
    @The_Gamesalad_Guru That's my bad. I'm working on a fix and you should be able to log into multiple creators today. Basically we redid the auth endpoint to support the trial and that was something we
  14. Cube Ninja

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · July 2015
    Looks cool. Could you upload it to arcade?
  15. Very disappointing game design experience!

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · July 2015
    Why didn't you TRY/TEST GameSalad creator first?
  16. Very disappointing game design experience!

    Armelline
    by Armelline · July 2015
    Extremely basic layout tools are a pretty big feature imho. The only bigger fish to fry, other than stability, is custom fonts. At least in my opinion.
  17. How long to submit an app iOS

    Gnarly
    by Gnarly · July 2015
    How much time will apple allow you to submit an app after you have created an app profile in "my apps" in the iTunes connect??
  18. BugSplat 101

    Armelline
    by Armelline · July 2015
    internet went down and BugSplat ended up just showing the spinning beachball forever, even after my internet came back up later on. What would have happened if I hadn't ended up having to force quit
  19. Very disappointing game design experience!

    WebWarrior
    by WebWarrior · July 2015
    It's not so much that it's too hard to do. It's just that we have bigger fish to fry in terms of stability, feature parity, and engine features (which are easier to implement than Creator features sin
  20. How to publish to a game to android?

    tintran
    by tintran · July 2015
    you're welcome, glad to help.
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