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Very disappointing game design experience!
by Armelline ·I don't think anyone thinks you don't know about them or don't care about the product. It's very, very obvious GameSalad greatly cares about their product. And it's also obvious that the currently rem -
Very disappointing game design experience!
by AlchimiaStudios ·So there you have it, everyones got an opinion and they don't always align, so GS does the best they can. -
Very disappointing game design experience!
by dgackey ·Does this mean the bug database public votes are the only way we gauge priority? Of course not. What this means is that you, the community, asked for a way to make development priorities more transp -
Very disappointing game design experience!
by Chunkypixels ·If you had a programmer free for a month, could you guarantee that they could implement polygon collisions as a fully working, bug free update to the software? Would it be more realistic and feasible -
Timers are for chumps - GS optimization tips
by Thunder_Child ·With a slots game there are so many things you want to save so the player always comes back to where they left off...in simple games I had always used a timer of .1 to save attribute...well this works -
15 day Trial
by dgackey ·Actually, nobody has ignored this comment, and in fact I have had this conversation with you many times; you just don't like the answer. -
Very disappointing game design experience!
by KevinCross ·You must realise you have more than 34 people using GameSalad! I'd hate to think what percentage of your total users 34 is... -
Very disappointing game design experience!
by Armelline ·This is a terrible way of gauging real user interest. You'll never get a representative view of what will actually make the biggest difference to your user base. Especially when such a tiny, tiny, tin -
State of GameSalad on 6/30/2015...
by Chunkypixels ·@adent42 ...while your working on the logging in... can you fix the issue with the current builds having NO OFFLINE mode that is proving to be an issue with many users... as discussed in the linked th -
Very disappointing game design experience!
by WebWarrior ·If you guys truly think that Snap to Grid is the biggest feature to add, there's a ticket for that! http://bugs.gamesalad.com/show_bug.cgi?id=657 -
Very disappointing game design experience!
by Chunkypixels ·@WebWarrior ...then I fear that your/GameSalads priorities are somewhat at odds to those of the developers using your software. -
Very disappointing game design experience!
by KevinCross ·Do you guys ever use GameSalad yourselves? What jars you the most with it if so? -
State of GameSalad on 6/30/2015...
by adent42 ·@The_Gamesalad_Guru That's my bad. I'm working on a fix and you should be able to log into multiple creators today. Basically we redid the auth endpoint to support the trial and that was something we -
Cube Ninja
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Very disappointing game design experience!
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Very disappointing game design experience!
by Armelline ·Extremely basic layout tools are a pretty big feature imho. The only bigger fish to fry, other than stability, is custom fonts. At least in my opinion. -
How long to submit an app iOS
by Gnarly ·How much time will apple allow you to submit an app after you have created an app profile in "my apps" in the iTunes connect?? -
BugSplat 101
by Armelline ·internet went down and BugSplat ended up just showing the spinning beachball forever, even after my internet came back up later on. What would have happened if I hadn't ended up having to force quit -
Very disappointing game design experience!
by WebWarrior ·It's not so much that it's too hard to do. It's just that we have bigger fish to fry in terms of stability, feature parity, and engine features (which are easier to implement than Creator features sin -
How to publish to a game to android?
by tintran ·you're welcome, glad to help.