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  1. Loop not looping

    tatiang
    by tatiang · July 2015
    @tintran where are you seeing that? The only loop I found was this one in the Do_it actor which uses integers for both attributes in the loop condition:
  2. Two Apple Accounts - One GS

    GeorgeGS
    by GeorgeGS · July 2015
    Shouldn't be an issue. The certificate you sign your games with and how you send them to Apple is up to you.
  3. Duplicates - Will Be Hit - Get Hyped Now - Simple - Addicting - Waiting for Review

    AngryBoi
    by AngryBoi · July 2015
    @As Of Latte Thanks! Thanks to thunderchild, you should be seeing some gameplay soon!
  4. Duplicates - Will Be Hit - Get Hyped Now - Simple - Addicting - Waiting for Review

    tintran
    by tintran · July 2015
    will you be releasing on Google Play as well?
  5. One pro account on a windows and mac computer?

    owen_dennis
    by owen_dennis · July 2015
    Yeah, I was assuming it's basically log out of one, log into the other. I just wanted to make sure before I went through all hassle.
  6. One pro account on a windows and mac computer?

    tintran
    by tintran · July 2015
    I'd imagine so, you probably just have to log in using the same account I don't see why not
  7. Mac Stable Release 0.13.27

    Chunkypixels
    by Chunkypixels · July 2015
    If it was planned, then you need to get that changed right now. If I'm paying for a subscription to use a software, then I want to have access to use it whenever I want, without being at the mercy of
  8. Loop not looping

    tatiang
    by tatiang · July 2015
    I believe the problem with yours is that you are changing the scene before the loop completes.
  9. Loop not looping

    tatiang
    by tatiang · July 2015
    I have a demo that does this: https://forums.gamesalad.com/discussion/comment/518535/#Comment_518535. You might compare my rules to yours and see what's different.
  10. saving table

    tatiang
    by tatiang · July 2015
    Google adhoc gamesalad. You can also use Apple's TestFlight to do this. Again, if you Google the term gamesalad and another term such as TestFlight well, that's how I tend to find the information I'
  11. 15 day Trial

    jonmulcahy
    by jonmulcahy · July 2015
    a bonus if you ask me (Image)
  12. tweet sheet

    AngryBoi
    by AngryBoi · July 2015
    As of now all you can do is tweet about the game. I use it for showing off high scores and getting others to play
  13. [Solved] Saving high score

    Faaris
    by Faaris · July 2015
    @tintran I figured it out!! Thank you very much!!
  14. 15 day Trial

    Icebox
    by Icebox · July 2015
    You can see the improvements in the last couple of months. If your not able to pay for it then find a solution but don't blame GS as if it was made only for you ! and by you i mean people who keep tra
  15. having an actor constantly move to an actor and giving that missile effect

    digitalzero
    by digitalzero · July 2015
    Thanks so much! Will this handle constantly moving to the direction even if it reaches it and the player moves again will it continue to follow the actor?
  16. July GameSalad monthly Meetup has been canceled

    PhilipCC
    by PhilipCC · July 2015
    I guess there are more important things to do. Oh well, I look forward to the next one.
  17. Cant Delete a series of Spawned actors from project !

    Thunder_Child
    by Thunder_Child · July 2015
    of "otherwise" rules...but I don't really know. I can say the actor does work if I let the rule do what I tell it too.
  18. Recording Tips.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I use reflector with this method the highest resolution is 720p which matches the device's max capability. I've always had good results with reflector. It captures all the audio et.. You can also put
  19. State of GameSalad on 6/30/2015...

    dgackey
    by dgackey · July 2015
    It's not really a shift, I've been doing this outreach to schools for the last two years. We have been to a bunch of conferences in the past two years and I've spoken to hundreds of educators.
  20. How can I make two actors never touch?

    UncloudedStudio
    by UncloudedStudio · July 2015
    Here's one way to do it, when actor overlaps or collides with actor(blocks) change attribute self.position.Y (or X position) to self.position.Y+100
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