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  1. App Store rejected me for the 2nd time / same issue

    Simple Gamer Arts
    by Simple Gamer Arts · August 2018
    This is why App Store's iPad (platform name iOS) was not reading my game.
  2. Android Tutorial (for Windows)

    Twayne2
    by Twayne2 · August 2018
    c. The third thing to fill out is the file from the dropbox, (android-sdk). Go to build-tools, open the next thing, and find the zipalign application.
  3. App Store rejected me for the 2nd time / same issue

    Simple Gamer Arts
    by Simple Gamer Arts · August 2018
    I triple checked everything; I have specific codes for Android and for iOS. This is a sample of how I differentiate them and so far they've worked smoothly on Android, iPhone 6 (iOS 9.3.2) and iPad-mi
  4. Resolution for APP STORE

    mikejamesfisher
    by mikejamesfisher · August 2018
    (Quote)
  5. Could not code sign because there is no developer identity matching the selected provisioning . . .

    bob loblaw
    by bob loblaw · August 2018
    the new folder you create is called P'ayload'. drag your app project file into the payload folder (don't change the name of your app file that goes into Payload). then compress the 'Payload' folder.
  6. Could not code sign because there is no developer identity matching the selected provisioning . . .

    Titanical Tech Production
    by Titanical Tech Production · August 2018
    Which file do we name Payload.ipa?
  7. Please share your solution on overscan

    bob loblaw
    by bob loblaw · August 2018
    just one build for ios universal using ipad as the base and overscan should do the trick.
  8. Please share your solution on overscan

    bob loblaw
    by bob loblaw · August 2018
    as people have said, the overscan cuts the top off your screen, so you need to adjust actor y positions to suit the screen size. you should start with ipad as your default build size.
  9. Could not code sign because there is no developer identity matching the selected provisioning . . .

    bob loblaw
    by bob loblaw · August 2018
    * rename it "Payload.ipa" and select ok when your puta asks if you are sure you want to use .ipa
  10. Resolution for APP STORE

    adent42
    by adent42 · August 2018
    My general recommendation is to start with the "iPad" resolution and 2x your images and adjust your UI based on device size. That ensures your game is covered for pretty much all dev
  11. Resolution for APP STORE

    RowdyPants
    by RowdyPants · August 2018
    If you’re making a ‘universal’ game (for tablets and phones) a good way is to start with the iPad template and use 2x art. Don’t check RI if you’re trying to keep your game size small. Do check RI if
  12. Resolution for APP STORE

    Simple Gamer Arts
    by Simple Gamer Arts · August 2018
    768 x 1024 (iPad)
  13. UltimateRunner

    Twayne2
    by Twayne2 · August 2018
    It actual should be better on tablets than phones as it was designed in ipad size really. But it looks good in phone too. And guess what? No ads! (Image)
  14. iPad test problem

    Lokitoes
    by Lokitoes · July 2018
    I've just made an ipad version of my game and have ported it from my Mac to my iPad as I'd like to be able to play it on there, and it comes up saying 'Unable to Install game name here please try agai
  15. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adent42
    by adent42 · July 2018
    * Fixed TweetDeck behavior crashing in iPad.
  16. Global Data Protection Regulation (GDPR) & You

    freneticz
    by freneticz · June 2018
    Can i use 1.25.80 to sign with on a Android game with ads working & GDPR ok, i also have 1.25.92 installed but for Android there is something wrong with zipalign when try signing
  17. Global Data Protection Regulation (GDPR) & You

    gizzi93
    by gizzi93 · June 2018
    We discovered one or more bugs in your app when reviewed on iPad running iOS 11.4 on Wi-Fi connected to an IPv6 network.
  18. Mac GS vs PC GS

    Tapcodia
    by Tapcodia · June 2018
    So i tried publishing from the PC and it says to download the latest GS, but i already have it. Also, will i still be able to publish to the iPad from the PC. I would still have my Mac, but if i can'
  19. ISSUE when delivering .ipa to App Store

    Simple Gamer Arts
    by Simple Gamer Arts · June 2018
    When I’m delivering my app’s IPA these to errors come out. I already have 512x512 icon with no transparency and am uploading from the newest version of GameSalad that I downloaded today, just to make
  20. My upcoming Parcel Monkey Simulator game is in Beta-Alpha-etc! - Any iOS playtesters? :D

    Japster
    by Japster · June 2018
    Android release in a very short time, as soon as I can sign flipping APK's on my system again... suspecting ZipAlign, but 'No Error Returned' or similar doesn't help... ...Working on it as we speak
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