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Actor follows x and y of mouse
by Ryanzgrieco ·I am using "game.mouse.position.x", however when the actor catches up with the mouse, it stops moving. -
State of the Salad 2018-09
by pHghost ·It is a big issue indeed -- I'd say it's up there in the top 5, if not top 3 issues with GS. -
What phone screen size do i work on?
by Armelline ·This is a very complicated question. It really depends on the game, and what the primary device is. It used to be recommended to start on iPad and adapt for iPhone, but with far more devices being iPh -
Simulate Bouncing
by tatiang ·I Googled bounce sin gamesalad and one of the top results was this: -
Why are actors destroyed after moving 1,600 pixels from origin?
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Why are actors destroyed after moving 1,600 pixels from origin?
by gingagaming ·All actors automatically destroy when they go off the scene by 500px so what you are seeing is the edge of the actor still on the scene but the centre of the actor is in fact over 500px so it destroys -
reset timer
by tatiang ·So maybe remove the destroy actor behavior altogether... -
‘The War of Genesis’ Has Returned to Mobile!
by vietnamboi03 ·In ‘The War of Genesis: Battle of Antaria,’ players can command their own airship and gigantic combat machines called ‘machinas’ in battles against players from all around the world. There are over 80 -
destroying actors
by jessica.michael ·okay i get what your saying, but how can I change value to activate the next equation and then destroy? -
destroying actors
by bob loblaw ·within each number actor, you will probably need a self.attribute (call it 'value') that aligns with the number the actor represents (ie. number 1 will have an integer attribute within itself set with -
destroying actors
by jessica.michael ·no what im trying to do is when the spacecraft collides with 5 to destroy the equation 2+3 and then add another equation. -
destroying actors
by bob loblaw ·is the idea in your atached version that when the ship collides with '5', that the five disappears? because that's working. you also only need the destroy rule in the '5' actor. no need for an extr -
Random Text in text box
by GrimmGhosts ·I'm making a game where once you hit play it gives you some text like a math problem then if you tab that text it will show you the answer and if you top again it brings you to the next question how c -
destroying actors
by jessica.michael ·Hi, right now my scenario is that when actor 1 collides with actor 2 destroy actor 3 -
random spawning
by bob loblaw ·(Quote) -
destroying actors
by tatiang ·Change attribute game.destroy3 to true -
destroying actors
by jessica.michael ·Hello, I was wondering if it is possible to create a rule that basically says when actor one collides with actor 2 destroy actor 3 ?? (if that makes sense) -
random spawning
by tatiang ·Spawn an actor at whatever position you want along the top of the screen and then in the spawned actor, have a rule that changes an actor attribute such as self.myValue to random(1,10) or whatever upp -
random spawning
by jessica.michael ·I am making a math game where the numbers need to spawn from the top of the scene and move downwards. How can I make numbers random spawn across the top of the scene? -
admob interstitial
by bob loblaw ·just need to create it and set it to 1. if you want to be sure (but i don't think you need to do this), just create a dummy invisible actor with a change attribute behaviour that set privateconsentfo