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Coordinates are limited?
by Backtothis ·Say I have a scene size of 568x320. If I tell it to spawn an actor at (0,1000), it works. But, if I want it to spawn at (0,2000), it doesn't spawn unless I increase the scene size. Is there a way a -
Actor shadow copies main actor movements
by tatiang ·Plus, this information is not valid any more. It's fine to spawn and destroy. If you did want to recycle actors, you just move them back to their original starting point after you are done with them -
Actor shadow copies main actor movements
by Zombiebrains ·I use spawn and destroy quite a bit...how does this 'Recycle actor' thing work? -
Release Candidate 0.11.0.3 is available!
by nir3112 ·the rule is very simple 'when you collide - spawn actor' -
Hey guys! Does this code make sense to you?
by Adrenaline ·Again, all I can say is to try to spawn the new actor relative to scene. In every screenshot you've shown, you're spawning it relative to actor. I can't offer any more help with the information I've b -
Creating your own asynchronous server... •--•
by StormyStudio ·Now when the server creates a new user account it also creates a unique HASH code, which is generated based on the provided email address. -
Destroy actor. Spawn actor. Change scene. HELP!?!
by bjandthekatz ·Spawn actor, destroy -
Destroy actor. Spawn actor. Change scene. HELP!?!
by PL4YORDI3SON ·set up these actions to happen: Destroy actor, Spawn actor(animation), and play sound... Now here comes the problem. I want to change to the 'Game Over' Scene AFTER the animation and sound happen. So -
Destroy actor. spawn actor. then change scene. HELP!!!
by PL4YORDI3SON ·So when my actor gets killed, I have set up these actions to happen: Destroy actor, Spawn actor(animation), and play sound... Now here comes the problem. I want to change to the 'Game Over' Scene AFTE -
How to trigger a Next Button for Drag and Drop Game
by Dude6230 ·(Quote) -
How to trigger a Next Button for Drag and Drop Game
by tatiang ·Because you're using multiple letter actors and multiple box actors, you'll need to code for each possible actor, as I've begun to show above. As you get more familiar with GameSalad, you may find th -
Hey guys! Does this code make sense to you?
by Adrenaline ·I'm having a little bit of a hard time following your work flow, but think about this: if you have the spawner outside of the scene and you're telling it to spawn a new actor right on top of itself, t -
Hey guys! Does this code make sense to you?
by http_gamesalad ·@adrenaline Idk my computer was acting up It wouldn't let me drag it on for some reason. So i tried to embed and I failed at that too lol. But I put it just outt side of the scene so when the game.sco -
randomly spawn actors with camera moving
by sumths ·@tatiang I am doing on iphone Landscape, and the size I am now working on is w:480, h:320. And yes, I want the jam actor to spawn at the edge of top/left/right/bottom of the scene randomly every 2se -
randomly spawn actors with camera moving
by tatiang ·You have to be very specific about how you describe your game. Do you want the jam actor to spawn at the edges of the scene (and if so, what size are you using... iPhone Portrait, iPad Landscape, etc -
randomly spawn actors with camera moving
by sumths ·hmm no, i want it spawn from any direction to the main character. -
randomly spawn actors with camera moving
by tatiang ·You can but I'm not sure I understand. Do you want the jam actor to spawn right next to the main character? -
randomly spawn actors with camera moving
by sumths ·I tried but it still not working.. I actually want my enemies (that's called jam) spawn with the movement of camera that it follows the direction my main character, can i do this in gamesalad? -
randomly spawn actors with camera moving
by tatiang ·Your spawn actor rule is set to spawn an actor at position 0,0 relative to the spawning actor. So it's always going to spawn right on top of that actor. If you want to spawn at random positions, the -
Scrolling Ground Spawning Problem
by Jigglebox ·I am trying to make the ground actor scroll to the Left and re-spawn once it hits a certain point.