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Images larger than 1024x1024
by ThoPel ·You could add the images directly to the project package. -
Spare Code ? Dump It here.
by Armelline ·Here's an interesting one. Right now you can't concatenate booleans in GameSalad. For most attributes you can say: -
Invalid Expression when concatenating text and variables in 13.23 Mac
by Armelline ·Well you can throw two display texts inside a rule. I thought I had another way but it only seems to work for the initial state of the boolean. -
Mac Stable Release 0.13.24
by vafurlogi ·If you try to delete a picture in the library (by clicking the - sign) it deletes some other picture above or beside the one selected. -
Hi!!
by Gnarly ·It all takes a little time and work but you will have a great time making games with gamesalad. -
Spawning problem
by http_gamesalad ·I have a spawner that works properly till I add these rules. When game.screen.size.hieght = 568 DO : change attribute random.x to random (148,600) every 1 second & When game.screen.size.hieght -
Revmob identified as a virus on Android
by QASalad ·looks like the program is ESET. I just scanned an Android APK made in 0.13.24 with that and it didn't detect anything. Do you know what version of GameSalad that game was published with? -
Invalid Expression when concatenating text and variables in 13.23 Mac
by BlackCloakGS ·It has to do with lua and for now that is the expected behavior you can not concatenate bools you need to convert them to a string. we have it on our list to fix -
Invalid Expression when concatenating text and variables in 13.23 Mac
by Agent Argyle ·Ah, that's it- booleans. That's unexpected- is that normal? I understand that if the language is strongly typed why you couldn't intermingle variables, but doesn't the display text behavior convert t -
Your ability to edit this app has been disabled.
by adent42 ·@dragonking94 if you see that message, it means that the platform Pro only, so you will need to upgrade to pro to edit that app. We recently moved FireTV and Kindle to Pro only because the Amazon pro -
Mac Stable Release 0.13.24
by gingagaming ·Thank you Alan. -
What type of resource do you find most helpful?
by Dues ·I like videos becuase they often tell you WHY you do a certain thing. A projectfile can be good for sure, but nothing beats a well explained video tutorial -
About endless jump game
by satoshiwakata ·Do you know this template? -
Do I post score to Gamecenter or high score?
by owen_dennis ·Now that I've thought about it, this seems like sort of a silly question, but I'm going to ask anyway to make sure: -
EmoticonFrenzy Now Free On Google Play
by limbozone ·thankyou mate ur words are much appreciated -
how do I do when my player move to the right to move to a position that I command him
by SoAGAMES ·I mean that when you press the button to move him to a pocision I want -
Lighting button when mouse is over in the menu doesn't work
by owen_dennis ·Take those buttons elements off the background image and instead make them into separate button actors. Then place those button actors on top of the background where you have them now. That'd be easie -
Animating high resolution frames
by owen_dennis ·You can probably achieve a similar look to the animation at 12fps. Most traditional animation is drawn that way and people don't really question it as looking choppy or anything. -
Wrong Color = Spikes out now on ios
by app_sauce ·Here is my latest little arcade game called Wrong Color = Spikes. It is similar to the game Don't Touch The Spikes, but I added a few clever gameplay mechanics which make it unique, fun and challengi -
All in one scene vs change scene...
by DigitalCaesar ·I have been using multiple scenes for my first two apps for my third game I just started using one scene and spawning my menus in scene. It is a much nicer experience on a gameplay level, although it