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How to make my actor raise and lower ladder
by tatiang ·Please don't keep creating multiple threads for the same issue. If you need to add information or ask additional questions, you can find your existing threads by clicking the My Discussions link at t -
Diagonal particle emitter that rotates?
by 3absh ·WOW it worked, excellent man, thank you so much -
Embedding the game without the GameSalad bar on the bottom
by Tigro ·Do you perhaps still have it in your history and could link to it? For the life of me I can't find this (Image) -
Diagonal particle emitter that rotates?
by 3absh ·(Quote) -
Animating high resolution frames
by BBEnk ·I did this little test a few years ago with Gamesalad it might work for you, the animation uses 250 frames at 568x320 but I think all the images were imported at 1136x640 can't remember. I used interp -
Animating high resolution frames
by Tigro ·I see, thank you for the info (Image) -
Hi!!
by ant_lad ·Welcome Ana, hope you get what you are looking for -
Mac Stable Release 0.13.24
by gingagaming ·@BlackCloakGS Can you please tell me why the expression editor sounds when I close it? -
Lighting button when mouse is over in the menu doesn't work
by Socks ·The way you have your button glows set up is incredibly inefficient, you have an entire 1920 x 1080p image for just one tiny button !? -
Animating high resolution frames
by Socks ·What is your frame rate ? -
Yet another pixel art game
by izam ·You can try it out here: -
Animating high resolution frames
by Tigro ·Thank you for the reply. I already dropped them to 480p so the total size is 3MB but it still crashes the editor (Image) -
What type of resource do you find most helpful?
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Images larger than 1024x1024
by jonmulcahy ·(Quote) -
All in one scene vs change scene...
by Armelline ·I take it very much on a case-by-case basis. Mostly I'll stick to one scene, but sometimes the benefits are outweighed by the drawbacks. When the gameplay is simple, one scene works great. But for rea -
How to make health for monsters and players?
by Armelline ·Give them an integer self attribute. Set it to the number of hits you want it to take to kill them. Every time they are hit, do a Change Attribute behaviour, changing their health to health-1. Add a r -
All in one scene vs change scene...
by Braydon_SFX ·Yep, I created Knight's K'west entirely in one scene. Loved not seeing the loading wheel. Will I ever do it again? Nope. Development took so much longer because everything was on one scene. I had to c -
Lighting button when mouse is over in the menu doesn't work
by Tigro ·I have a 1920x1080px menu and a 1920x1080px overlays (also .pngs) for each button which I want to display over the menu when mouse is over the corresponding button. I created a helper actor which I co -
How to make health for monsters and players?
by TYH ·I have tried doing so but it has not worked yet. Th monsters either become indestructible or destroyed in one hit. I have not dared to try it own players as I am already struggling with the monsters. -
All in one scene vs change scene...
by Thunder_Child ·This is not a question so much as a technique I'm becoming very fond of...thought I'd share.