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  1. How to make my actor raise and lower ladder

    tatiang
    by tatiang · June 2015
    Please don't keep creating multiple threads for the same issue. If you need to add information or ask additional questions, you can find your existing threads by clicking the My Discussions link at t
  2. Diagonal particle emitter that rotates?

    3absh
    by 3absh · June 2015
    WOW it worked, excellent man, thank you so much
  3. Embedding the game without the GameSalad bar on the bottom

    Tigro
    by Tigro · June 2015
    Do you perhaps still have it in your history and could link to it? For the life of me I can't find this (Image)
  4. Diagonal particle emitter that rotates?

    3absh
    by 3absh · June 2015
    (Quote)
  5. Animating high resolution frames

    BBEnk
    by BBEnk · June 2015
    I did this little test a few years ago with Gamesalad it might work for you, the animation uses 250 frames at 568x320 but I think all the images were imported at 1136x640 can't remember. I used interp
  6. Animating high resolution frames

    Tigro
    by Tigro · June 2015
    I see, thank you for the info (Image)
  7. Hi!!

    ant_lad
    by ant_lad · June 2015
    Welcome Ana, hope you get what you are looking for
  8. Mac Stable Release 0.13.24

    gingagaming
    by gingagaming · June 2015
    @BlackCloakGS Can you please tell me why the expression editor sounds when I close it?
  9. Lighting button when mouse is over in the menu doesn't work

    Socks
    by Socks · June 2015
    The way you have your button glows set up is incredibly inefficient, you have an entire 1920 x 1080p image for just one tiny button !?
  10. Animating high resolution frames

    Socks
    by Socks · June 2015
    What is your frame rate ?
  11. Yet another pixel art game

    izam
    by izam · June 2015
    You can try it out here:
  12. Animating high resolution frames

    Tigro
    by Tigro · June 2015
    Thank you for the reply. I already dropped them to 480p so the total size is 3MB but it still crashes the editor (Image)
  13. What type of resource do you find most helpful?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2015
    I prefer a video tutorial with associated demo files. That gives you the best of both worlds in my opinion.
  14. Images larger than 1024x1024

    jonmulcahy
    by jonmulcahy · June 2015
    (Quote)
  15. All in one scene vs change scene...

    Armelline
    by Armelline · June 2015
    I take it very much on a case-by-case basis. Mostly I'll stick to one scene, but sometimes the benefits are outweighed by the drawbacks. When the gameplay is simple, one scene works great. But for rea
  16. How to make health for monsters and players?

    Armelline
    by Armelline · June 2015
    Give them an integer self attribute. Set it to the number of hits you want it to take to kill them. Every time they are hit, do a Change Attribute behaviour, changing their health to health-1. Add a r
  17. All in one scene vs change scene...

    Braydon_SFX
    by Braydon_SFX · June 2015
    Yep, I created Knight's K'west entirely in one scene. Loved not seeing the loading wheel. Will I ever do it again? Nope. Development took so much longer because everything was on one scene. I had to c
  18. Lighting button when mouse is over in the menu doesn't work

    Tigro
    by Tigro · June 2015
    I have a 1920x1080px menu and a 1920x1080px overlays (also .pngs) for each button which I want to display over the menu when mouse is over the corresponding button. I created a helper actor which I co
  19. How to make health for monsters and players?

    TYH
    by TYH · June 2015
    I have tried doing so but it has not worked yet. Th monsters either become indestructible or destroyed in one hit. I have not dared to try it own players as I am already struggling with the monsters.
  20. All in one scene vs change scene...

    Thunder_Child
    by Thunder_Child · June 2015
    This is not a question so much as a technique I'm becoming very fond of...thought I'd share.
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