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  1. Multiple Actor Spawn

    Brundi
    by Brundi · March 2014
    In the first actors PROTOTYPE put spawn actor in the detection you want
  2. Issue spawning moving obstacle from tables

    tatiang
    by tatiang · March 2014
    Using multiple spawn actor behaviors should result in no delay.
  3. Issue spawning moving obstacle from tables

    AirshipScientist
    by AirshipScientist · March 2014
    Yeah, that timer example is exactly what I am doing. I might be able to get away with multiple spawn actor commands in a single rule. Would that delay be less than the 0.03 second delay from the timer
  4. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · March 2014
    * No idea how verifying emails are setup to function. Unique web address being created for each account to visit to activate account. Plus I'd like to have the password setup on the web page. hmm..
  5. Here is my development VLOG for my upcoming game... Please take a look!

    goliath
    by goliath · March 2014
    (Quote)
  6. Issue spawning moving obstacle from tables

    tatiang
    by tatiang · March 2014
    Timer every 0 seconds spawn actor [actor name] at tableCellValue(tableName,game.row,1) tableCellValue(tableName,game.row,2) change attribute game.row to game.row+1
  7. Spawning Random(1, 5) (actually random) From Another Actor

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    (Quote)
  8. Issue spawning moving obstacle from tables

    AirshipScientist
    by AirshipScientist · March 2014
    I don't have access to the loop command, but I do currently have the spawn going off a timer. When the spawn triggers, to spawn my grid of obstacles, every 0 seconds, spawn an actor at position x,y co
  9. Issue spawning moving obstacle from tables

    tatiang
    by tatiang · March 2014
    Have you tried using a timer or a loop to spawn the actors? How do you have the rule setup for "Every certain amount of distance"?
  10. Issue spawning moving obstacle from tables

    AirshipScientist
    by AirshipScientist · March 2014
    So I have a game prototype I am working on where the hero dodges incoming obstacles. To do this, I have the hero constrained to the screen area, spawn obstacles off the screen, and tell the obstacles
  11. Help with player life/health

    tatiang
    by tatiang · March 2014
    You're right... if the alpha is 0 the player can still detect a collision. I think when a bullet hits an asteroid, you should spawn an actor to spawn the explosion particles and destroy the asteroid
  12. Spawning Random(1, 5) (actually random) From Another Actor

    tatiang
    by tatiang · March 2014
    The idea is that if game.Time is 24, that means that game.timeStamp may have been 22 (for example) and game.duration was 2. Then, the rule will spawn an actor, change game.timeStamp to 24 and self.du
  13. Spawning Random(1, 5) (actually random) From Another Actor

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    Using that same script only spawns 1 enemy for me.
  14. Spawning Random(1, 5) (actually random) From Another Actor

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    Fixed (Spawner actor had invalid attributes): Getting a black screen with the same code but i'll fiddle with it. I have multiple spawner actors coming from a spawner so this could be causing it to bla
  15. Spawning Random(1, 5) (actually random) From Another Actor

    tatiang
    by tatiang · March 2014
    You'll need to use a custom timer for this. One way to do this is (the Spawn Actor behavior would replace the Log Debugging Behavior below):
  16. Spawning Random(1, 5) (actually random) From Another Actor

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Try ticking run to completion, add the actor to spawn, also why have you selected random(min,max) for the direction? just wondering why no values are in there
  17. Spawning Random(1, 5) (actually random) From Another Actor

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    I am able to spawn an actor from another actor with this (updated image):
  18. Light Sources

    UtopianGames
    by UtopianGames · March 2014
    You could have a self.boolean in the torches and when touch is pressed spawn light source at torch XY position.
  19. Throwing an object to another object (target)...

    RThurman
    by RThurman · March 2014
    Perhaps its a logic error? For example, both actors are being destroyed. Then after they are destroyed (and are gone) they are then supposed to re-spawn themselves. Try putting the spawn behavior b
  20. Introduce New Actor to Spawn Sequence

    Tim_A
    by Tim_A · March 2014
    I currently spawn an actor every 2 seconds, which flies across the screen at a random angle... that works no problem.
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