-
Is it possible to create a grid based game that is universal for iPhone, iPad and iPod?
by FamTechAdmin ·I started developing for the iPad first...I´ll look into it, about the rules and the check device, I mean. thanks -
Help IAPs rejected by Apple
by fadamion ·so are in ipa working? if so what version? -
Help IAPs rejected by Apple
by darrelf ·If so, I'm not sure that's necessarily Apple's problem. My 2nd app (iPad build) to be rejected today shows a different error - "The in-App purchase could not be completed at this time. Pleas -
"Smash a Mole" out SOON!
by mangasprai ·* iPad Only -
Is it possible to create a grid based game that is universal for iPhone, iPad and iPod?
by hesdeadjim ·You can select universal build when you publish. I think they recommend developing for iPad, then altering that for iPhone. You can use rules that check Device>screen>x (or y) to deter -
creating ipa,testing and publishing game app on itune
by shonasen ·@SlickZero thanks for guidance it really helped me to know the step wise process. @Thunder_Child the videos were helpful please help with creating ipa and where do we use certification file. -
Is it possible to create a grid based game that is universal for iPhone, iPad and iPod?
by FamTechAdmin ·I was wondering if it´s possible to create a gridbased game that is universal for iPhone, iPad & iPod with GS for mac? -
App rejected,rejected,rejected,rejected.....................
by JinHoShin ·However, we found that your app still exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Gui -
Best way to create One GameSalad Universal build game for all Platforms?
by Undiscovered ·At the moment because I have not started the project, to achieve maximum universal compatibility I think I am gonna go with the iPad crop/overscan method by using independent resolution and making all -
Universal Binary, but Wrap is enabled
by zweg25 ·I am building a game starting with the iPad size (in portrait) and I am having difficulty making it universal. I have wrap X enabled and I cannot disable it and I can not make the screen size width wi -
iOS In-App Purchase Failed Help
by mangasprai ·Thank you for resubmitting your app. We test apps on iPads to make sure the app is compliant with Guideline 2.10. Upon re-review we find your app not to be in compliant with Guideline 2.2. -
APK not zip aligned error message on Google Play
by blagdonapps ·I have tried again to sign the apk again through the creator and it seems to be pointing to the correct directory for the zipalign.exe -
GameSalad Contest Numba 2 !!!
by Radcompany ·@Thunder_Child thanks for including my students! They are pumped to participate even for only bragging rights! -
Thank You GameSalad
by UtopianGames ·still hit a silky smooth 60 fps even on an old iPad one, top job team. -
creating ipa,testing and publishing game app on itune
by shonasen ·i have created a game now i want it to publish so plz help me with creating ipa,testing game and publishing. -
Best way to create One GameSalad Universal build game for all Platforms?
by apitlekays ·In terms of creating a universal build, I usually start with iPad size, and use overscan to adapt to other sizes. I've found this youtube video to be a useful start: (Image) -
Core Math iPad App for Kindergarten - Grade 3 -- Designed by Educational Experts
by jorkos ·Hey guys, I wanted to let you know about our latest app: Base Ten Blocks Math. This was designed over several months by experienced educators. This is intended for the classroom and home and can be u… -
Best way to create One GameSalad Universal build game for all Platforms?
by bjandthekatz ·I generally don't release my games for iPad so I'll start with the iPhone 5 format, since a lot of devices have a 16:9 aspect ratio. I then use stretch to adapt to the variation of android screen size -
Re spawning help, (posted a video)
by bjandthekatz ·Try spawning it in the direction of 0 and from position of 1000 and 100 relative to scene. (if on an iPad project, otherwise put a position so the tree is on the scene.) -
Best way to create One GameSalad Universal build game for all Platforms?
by tenrdrmer ·Personally. I start with iPhone 5 resolution use art that is big enough for retina iPad and then use stretch. It's by far the best option in my opinion.