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  1. Is it possible to create a grid based game that is universal for iPhone, iPad and iPod?

    FamTechAdmin
    by FamTechAdmin · May 2014
    I started developing for the iPad first...I´ll look into it, about the rules and the check device, I mean. thanks
  2. Help IAPs rejected by Apple

    fadamion
    by fadamion · May 2014
    so are in ipa working? if so what version?
  3. Help IAPs rejected by Apple

    darrelf
    by darrelf · May 2014
    If so, I'm not sure that's necessarily Apple's problem. My 2nd app (iPad build) to be rejected today shows a different error - "The in-App purchase could not be completed at this time. Pleas
  4. "Smash a Mole" out SOON!

    mangasprai
    by mangasprai · May 2014
    * iPad Only
  5. Is it possible to create a grid based game that is universal for iPhone, iPad and iPod?

    hesdeadjim
    by hesdeadjim · May 2014
    You can select universal build when you publish. I think they recommend developing for iPad, then altering that for iPhone. You can use rules that check Device>screen>x (or y) to deter
  6. creating ipa,testing and publishing game app on itune

    shonasen
    by shonasen · May 2014
    @SlickZero thanks for guidance it really helped me to know the step wise process. @Thunder_Child the videos were helpful please help with creating ipa and where do we use certification file.
  7. Is it possible to create a grid based game that is universal for iPhone, iPad and iPod?

    FamTechAdmin
    by FamTechAdmin · May 2014
    I was wondering if it´s possible to create a gridbased game that is universal for iPhone, iPad & iPod with GS for mac?
  8. App rejected,rejected,rejected,rejected.....................

    JinHoShin
    by JinHoShin · May 2014
    However, we found that your app still exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Gui
  9. Best way to create One GameSalad Universal build game for all Platforms?

    Undiscovered
    by Undiscovered · May 2014
    At the moment because I have not started the project, to achieve maximum universal compatibility I think I am gonna go with the iPad crop/overscan method by using independent resolution and making all
  10. Universal Binary, but Wrap is enabled

    zweg25
    by zweg25 · May 2014
    I am building a game starting with the iPad size (in portrait) and I am having difficulty making it universal. I have wrap X enabled and I cannot disable it and I can not make the screen size width wi
  11. iOS In-App Purchase Failed Help

    mangasprai
    by mangasprai · May 2014
    Thank you for resubmitting your app. We test apps on iPads to make sure the app is compliant with Guideline 2.10. Upon re-review we find your app not to be in compliant with Guideline 2.2.
  12. APK not zip aligned error message on Google Play

    blagdonapps
    by blagdonapps · May 2014
    I have tried again to sign the apk again through the creator and it seems to be pointing to the correct directory for the zipalign.exe
  13. GameSalad Contest Numba 2 !!!

    Radcompany
    by Radcompany · May 2014
    @Thunder_Child thanks for including my students! They are pumped to participate even for only bragging rights!
  14. Thank You GameSalad

    UtopianGames
    by UtopianGames · May 2014
    still hit a silky smooth 60 fps even on an old iPad one, top job team.
  15. creating ipa,testing and publishing game app on itune

    shonasen
    by shonasen · May 2014
    i have created a game now i want it to publish so plz help me with creating ipa,testing game and publishing.
  16. Best way to create One GameSalad Universal build game for all Platforms?

    apitlekays
    by apitlekays · May 2014
    In terms of creating a universal build, I usually start with iPad size, and use overscan to adapt to other sizes. I've found this youtube video to be a useful start: (Image)
  17. Core Math iPad App for Kindergarten - Grade 3 -- Designed by Educational Experts

    jorkos
    by jorkos · May 2014
    Hey guys, I wanted to let you know about our latest app: Base Ten Blocks Math. This was designed over several months by experienced educators. This is intended for the classroom and home and can be u…
  18. Best way to create One GameSalad Universal build game for all Platforms?

    bjandthekatz
    by bjandthekatz · May 2014
    I generally don't release my games for iPad so I'll start with the iPhone 5 format, since a lot of devices have a 16:9 aspect ratio. I then use stretch to adapt to the variation of android screen size
  19. Re spawning help, (posted a video)

    bjandthekatz
    by bjandthekatz · May 2014
    Try spawning it in the direction of 0 and from position of 1000 and 100 relative to scene. (if on an iPad project, otherwise put a position so the tree is on the scene.)
  20. Best way to create One GameSalad Universal build game for all Platforms?

    tenrdrmer
    by tenrdrmer · May 2014
    Personally. I start with iPhone 5 resolution use art that is big enough for retina iPad and then use stretch. It's by far the best option in my opinion.
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