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  1. Release 0.11.0.13 Stable Mac is now available

    FuzzBuzz
    by FuzzBuzz · May 2014
    I'm still getting refused for In App Purchases Not working with the latest stable version...
  2. Release 0.11.0.13 Stable Mac is now available

    LordTarantor
    by LordTarantor · May 2014
    Apple told me they rejected my app because they tested on an iPhone 5 and iPad running the new 7.1.1 and it crashes ate the beginning.
  3. Release 0.11.0.13 Stable Mac is now available

    FallacyStudios
    by FallacyStudios · May 2014
    I submitted quite a few games last week. Out of all of those, almost every single one that was a universal build was rejected for the same reasons everyone else is seeing. Where as one of my apps whic
  4. HELP!! The fourth times Rejected. 2.2: Apps that exhibit bugs will be rejected

    cnp82107
    by cnp82107 · May 2014
    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App
  5. HELP!! The fourth times Rejected. 2.2: Apps that exhibit bugs will be rejected

    MarsStudios
    by MarsStudios · May 2014
    I had this: We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance
  6. HELP!! The fourth times Rejected. 2.2: Apps that exhibit bugs will be rejected

    cnp82107
    by cnp82107 · May 2014
    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App
  7. Making a Game once publish it on different Display Sizes (2)

    apitlekays
    by apitlekays · May 2014
    For me, the trick is to first design the game/app using ipad size. Toggle resolution independence, and overscan option. Maybe this tutorial will help you achieve the desired end result: (Image)
  8. Release 0.11.0.13 Stable Mac is now available

    mobiazzam
    by mobiazzam · May 2014
    (Quote)
  9. Release 0.11.0.13 Stable Mac is now available

    SingleSparq
    by SingleSparq · May 2014
    (Quote)
  10. Release 0.11.0.13 Stable Mac is now available

    pinkio75
    by pinkio75 · May 2014
    Thank you for your resubmission. However, we still found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular n
  11. State of GameSalad on 5-8-2014

    originalicedb@aol.com
    by originalicedb@aol.com · May 2014
    Got latest xcode and ipad 4 running ios 6.0
  12. Orbit One (Universal) - Out Now FREE!

    vuifah
    by vuifah · May 2014
    iPad Screenshots
  13. Help IAPs rejected by Apple

    zenoah
    by zenoah · May 2014
    We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App
  14. 日本語 Word Search (free)

    jimmyellinger
    by jimmyellinger · May 2014
    iPad: https://itunes.apple.com/us/app/ri-ben-yu-word-search/id870007104
  15. TestFlight Uplaod Problems

    jonmulcahy
    by jonmulcahy · May 2014
    * Rename Payload.zip to Payload.ipa
  16. TestFlight Uplaod Problems

    BonepileGames
    by BonepileGames · May 2014
    Change it to GAMENAME.IPA
  17. TestFlight Uplaod Problems

    MagoNicolas
    by MagoNicolas · May 2014
    @jonmulcahy how Do I create an IPA on the Mac With Gamesalad? I Tried to Upload a GameName.App to test flight and it didn't work.
  18. TestFlight Uplaod Problems

    nadhim
    by nadhim · May 2014
    1-i have tried moving the xx.app.zip to Payload folder and zip as ipa
  19. For those who want awesome app reviews for FREE

    willkesling
    by willkesling · May 2014
    I have some feedback on the site. I just signed up ( pretty easy ) It wasn't clear until I had already added my app ( ipad app )
  20. android publish

    kipdev
    by kipdev · May 2014
    If i orginally made my game using ipad format, what kind of rules do i need to put in to make it available for android? I would really like to start publishing for android but from what i have read i
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