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  1. TESTFLIGHT..Question

    Armelline
    by Armelline · June 2015
    You do, but if you just open the project is an older creator, you'll be able to run it in the older, corresponding viewer.
  2. TESTFLIGHT..Question

    pHghost
    by pHghost · June 2015
    @floatingwoo That makes some sense if you need to push it to a client and you don't want to wait a week or so for your beta to be approved by Apple (you don't need the UDID anymore, just emails).
  3. Saving two highscores for two game modes not working

    Mayhem_Madness
    by Mayhem_Madness · June 2015
    (Quote)
  4. Have you ever searched for hours after an error...

    JSproject
    by JSproject · June 2015
    You can write O or anything really, takes only a second which is nothing in the grand scale of things. I agree that auto-flagging a rule with a otherwise section would be nice but it does not really b
  5. TESTFLIGHT..Question

    floatingwoo
    by floatingwoo · June 2015
    to a provisioning profile, etc. So what I've done sometimes is to build the app as a Mac app (yes, let's say MacBook) in GameSalad and then during the publishing phase in GameSalad , there's a point
  6. the game keeps crashing so annoying

    Icebox
    by Icebox · June 2015
    @gummyboys Are you using the stable version of gamesalad ? or are you using the release candidate ?
  7. That Pop Shop App

    pHghost
    by pHghost · June 2015
    I tested it (downloaded from here) and it works for me. Here is a version that is renamed to 'stable,' perhaps it will work for you like that.
  8. Animation help

    krewic gaming
    by krewic gaming · June 2015
    So I have an animation set up where when you need to tap a certain actor it will glow yellow, I also have it set up to randomly select between 5 actors. When one actor is selected twice you can still
  9. Have you ever searched for hours after an error...

    JSproject
    by JSproject · June 2015
    You misunderstood. I lose no time at all and never has because of a missing "otherwise" flag
  10. Have you ever searched for hours after an error...

    ThoPel
    by ThoPel · June 2015
    @JSproject : You have lost hours, please invent 10 seconds to vote for my feature request. Pleeaassse :-) It will be worth it.
  11. Have you ever searched for hours after an error...

    JSproject
    by JSproject · June 2015
    I was like you, I was hoping.. then I was struck by reality and (unwillingly) adapted. With time you will learn what I mean by that (Image)
  12. Animation glare effect?

    JSproject
    by JSproject · June 2015
    That is a great way to solve it. If the "Cube Coala" (or whichever text you use) would have been single color then you could even skip the extra overlay image, make the text transpar
  13. Difference between IOS and Android

    Icebox
    by Icebox · June 2015
    Hello guys , I am currently working on a platformer game , the main platform is for Iphone 5. I have been testing the game on android devices only , i dont have access to an iphone to test it. It wor
  14. Spare Code ? Dump It here.

    ookami007
    by ookami007 · June 2015
    I've created a sample daily reward template to demonstrate the process. I have a saves table that has a column for month/day/year. I pull the values out of the table and then compare them to the curre
  15. Have you ever searched for hours after an error...

    Chunkypixels
    by Chunkypixels · June 2015
    controls/zoom function etc). I believe this is how Graphene was originally born... from the many requests for Creator interface improvements...
  16. Saving two highscores for two game modes not working

    tatiang
    by tatiang · June 2015
    Please realize that we can't see what you're seeing so we have no way of recommending any solutions at this point. If you post a screenshot of your Save Attribute and Load Attribute behaviors, that w
  17. Have you ever searched for hours after an error...

    JSproject
    by JSproject · June 2015
    Yes, I've done this too for years so this issue is sort of a non-issue really. Just like many other things in the world of GS you have to find a workaround that solves your problem and then go with it
  18. show if collide dont show when no longer collide

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · June 2015
    im sorry i meant not spawn an actor not showing a text, when i use display text the text dissapear when main character is no longer collide with the object but when i use spawn the actor stay in the s
  19. I am disappointed with GameSalad

    Braydon_SFX
    by Braydon_SFX · June 2015
    You opened the ticket with us. I responded. You opened another ticket on the same topic and got a response. It's been two hours since your last response. We haven't disappeared. We went to go eat brea
  20. Machine Gun Hero

    ThoPel
    by ThoPel · June 2015
    Are you using game.reset or screen.reset? Everytime I tap "Retry" the iAd banner disappear and gets back a few seconds / minutes later.
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