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  1. Trying to make a cool down for a button

    zomina
    by zomina · March 2014
    touch is pressed and attribute self.on is true spawn actor, bomb in front of actor... in the same rule I have change attribute self.on to (i don't know how to make it say something like self.on false
  2. MooFo

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Change the planes so they spawn at a random Y axis (again just another suggestion)
  3. Delay between spawning triggered by click

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Create Boolean Attribute for Spawned
  4. Delay between spawning triggered by click

    Pigeons Revenge
    by Pigeons Revenge · March 2014
    Click and an actor is spawned, then a one second delay before you can spawn another one by clicking.
  5. Imitation of rain

    BonepileGames
    by BonepileGames · March 2014
    If I spawn those objects just once and wrap Y of the scene it would work wonders. The real matter is how to make this movement imitating snowy rain (left and right, left and right,etc...)
  6. Imitation of rain

    BonepileGames
    by BonepileGames · March 2014
    I would prefer to spawn objects of 16x16 every second rather than spawning particles because of the processing power it takes.
  7. continuous background with trigger spots?

    Alano
    by Alano · March 2014
    * I have set up a spawner to spawn a target/trigger actor at X seconds. It still doesn't quite line up with archery targets image I have on the background graphic. It's out of sync timing wise.
  8. Hello all New to GS and Here is my first GS game Vigilante Showdown

    radagar
    by radagar · March 2014
    changed the menu screen. made the vigilantes spawn faster and shot faster. Updated the icon to show clearer. moved the gun chamber to be far from ads. updated buttons and made the game center saves f
  9. Change Animation When Actor Changes Direction

    SmokeyAce73
    by SmokeyAce73 · March 2014
    Really can't figure this out, im kinda new so trying to work around constraining the angle, would it be easier to say if self.y increases x amount from actor spawn and if self.y decreases x ammount fr
  10. How to save the new image after changed image?

    eric_berg_92@hotmail.com
    by eric_berg_92@hotmail.com · March 2014
    Thank you for the youtube video! And yes, I have used all your rules, but my problem is that with the "random (-20,20) there's still a small chance that the platforms spawns +20 pixels a few
  11. Hello all New to GS and Here is my first GS game Vigilante Showdown

    radagar
    by radagar · March 2014
    Thank you. I will make updates to the spawn time. And time to shoot back. I will update the menu and add a counter on health. Thank you for everyone who has played it.
  12. Spawn actors releasing from slingshot

    Jmattocks
    by Jmattocks · March 2014
    I have a slingshot actor, and I would like to be able to pull back an elastic slingshot effect that fires a bomb actor in the opposite direction. The slingshot is at the bottom of the screen shooting
  13. How to save the new image after changed image?

    jamie_c
    by jamie_c · March 2014
    @eric_berg_92@hotmail.com, they shouldn't spawn over each other. In the tutorial linked I have set up an Attribute called spawned that allow each platform to only spawn 1 copy. Have you done this?
  14. How to save the new image after changed image?

    eric_berg_92@hotmail.com
    by eric_berg_92@hotmail.com · March 2014
    I've used that guid for the base rules. At 11:50 you see what I mean with the random commando. But with those rules the platforms still can spawn outside the map, so what do I have to add to get some
  15. Having trouble with actor Spawn

    Jmattocks
    by Jmattocks · March 2014
    First time user here- I am having trouble spawning copies of one of my actors. I need these circular actors to spawn at the same location at the top of the screen and then roll down. So far I have tri
  16. continuous background with trigger spots?

    Armelline
    by Armelline · March 2014
    If it was me making it, I would do exactly what you say - spawn the targets and move them down the screen in sync with the background.
  17. Kindle Fire and Google Play Questions.....

    jigglybean
    by jigglybean · March 2014
    Amazon now assigns all games its own MD5 and SHA, neither of which are unique. Time to dig in and get this sucker working
  18. Hello all New to GS and Here is my first GS game Vigilante Showdown

    radagar
    by radagar · March 2014
    you have health of 10 at the start and you will die and end if you get shot 10 times im going to make the spawn and shooting faster in the new update. thank you so much for taking a look
  19. continuous background with trigger spots?

    Alano
    by Alano · March 2014
    So in my game I have a trigger/target actors on the left and right. It's a vertical game and these targets scroll down from the top. Imagine my graphic is a field with archery targets flanking left an
  20. How do I get Bombs to slow down when Hero Collides with Slow Power-Up?

    quantumsheep
    by quantumsheep · March 2014
    Is the spawn rule in a seperate actor to your actual Slow Power Up?
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