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App rejected again :( pls see my crash report.
by Donaldouk ·We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines. -
Release 0.11.0.13 Stable Mac is now available
by CodeWizard ·(Quote) -
Release 0.11.0.13 Stable Mac is now available
by vafurlogi ·I'm trying to publish for Ipad and getting: -
What is the most used display size when making games for iOS?
by The_Gamesalad_Guru ·I also use the relocation trick for controls and score header sect. That is simple stuff to make adjust but for the rest I keep the game contained in the safe zone. Although one can design for the iPa -
Looking to test my app before full submission
by JodyMitoma ·If you have an iPhone, iPad, or iTouch, can you not just plug it in, and test it out? Sorry, I haven't gotten to the testing stages yet, so I'm not of much assistance. -
Who wins the GameSalad Contest ? Please Play and Vote
by Thunder_Child ·I do want to have another contest. The next one will have a theme so your students have an equal op to work on a similar game. I may even provide my own template (free) to work on...if you think tha -
Need help with ITunes Rejection
by miharo ·I got this rejection message for both of my games. Both games are using RevMob at the startup. I tested on my Ipad (5.1) it was working great. Android version also works fine... Looks like on their te -
What is the most used display size when making games for iOS?
by JodyMitoma ·Wow, that's wicked and all, but it sucks that you'd have to have your on screen non-scrollable stuff so much closer to the center of the screen on iPad!! I didn't know it was that bad. -
Who do I contacted to discuss these 'forum rules'
by Thunder_Child ·Haha. He did not participate. He did play the games submitted but did not vote. -
What is the most used display size when making games for iOS?
by Franto ·@The_Gamesalad_Guru Thanks for your response. What is the safe zone on the iPad for safe use with crop? A quick search of "iOS safe zone" didn't return anything related. Thank you in -
What is the most used display size when making games for iOS?
by LumpApps ·I too mostly start from iPad. Reason being that's I find it nicer to build from a bigger scene. For my last build I used overscan and had the actors with adjusted with a change attribute. It's not ide -
What is the most used display size when making games for iOS?
by The_Gamesalad_Guru ·I always do universal builds and so I start with iPad and use the safe zone method similar to video production. That is I keep things inside a safe boarder so I can use crop and not affect the game wh -
iOS 7.1.1 - Rejected
by JinHoShin ·"We found that your app crashed on iPad running iOS 7.1.1, which is not in compliance with the App Store Review Guidelines. -
What is the most used display size when making games for iOS?
by Franto ·For those that make games for the iOS, what's the base display size you use in the game? Or do you use a universal build that adjusts the screen size depending on the device? I know from the Tizen eve -
App Rejected
by bcwade12 ·"We found that your In-App Purchase product/s exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which i -
Help IAPs rejected by Apple
by bcwade12 ·"We found that your In-App Purchase product/s exhibited one or more bugs, when reviewed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks, which i -
Bullet Parade Out Now!
by 8bitninja ·@timolapre1998 iPad is definitely the way to play. (Image) -
Bullet Parade Out Now!
by -Timo- ·looks nice. good luck with the downloads! (I will download and play when on iPad (Image) -
Will It Work If I Change the Game Display Size?
by PoisonSaint ·Let's say I choose iPad Landscape for my project. That would be 1024X768. -
Release Candidate 0.11.0.12 is available!
by BlackCloakGS ·* iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple’s side. The current workaround is to make a Universal bui