-
Random spawn only once
by tatiang ·[spawn actor 1] -
Random spawn only once
by kiwaci ·so, i'm making an endless game and i have 3 power-ups and what i want is to spawn randomly one of these power-ups once, then respawn a different one after 10sec ,so on.Can anyone please help me. -
help regarding actor destroying after accepting data
by tatiang ·Spawn actor [display actor name] -
Destroying Actors vs re-using Actors through Tables
by maltadirk ·With regards to Tables your right, not much use in this case but to actually keep track of where the spawn X/Y values are for each Actor. Plus Tables would be useful in the case of different generatin -
How to constrain a spawn actor onto another spawn actor? (FB)
by mitdrissia ·I removed the turret spawner and placed it with the other spawner with a timer of 4.5 sec. -
Maximum Simultaneous Spawns
by Socks ·After about 300-400 actors (at once) the pause between the command to spawn and the actors actually appearing begins to become noticeable (~ 1/10th of second), but you are right in that the actual lim -
Maximum Simultaneous Spawns
by tatiang ·How do I know? Okay, I don't but let's just say it's in the hundreds if not thousands. Obviously, the more actors you spawn at one time, the more of a hit to performance the app is going to take. F -
Count Off Screen Actors
by tatiang ·First, create an integer attribute called game.actorCount. In each actor that is on the screen or will spawn on the screen, add a behavior (not inside a rule) to change attribute game.actorCount to g -
Maximum Simultaneous Spawns
by Thunder_Child ·Based on what ever trigger you have to spawn....shouldnt you just be olacing 4 spawn behaviors in that trigger. For you to get two to work...you must be very close to just repeating that process two -
Maximum Simultaneous Spawns
by mmdirect ·I would like to know what the maximum number of actors a spawning actor can spawn at the same exact time. I can get my spawner to generate two actors but I need to generate four simultaneously. -
Problem with timers and collision.
by mast2r1 ·Thanks for your advise @tatiang. Problem is, my items will spawn faster and faster as stages go by. Another thing I forgot to mention is that the items spawn at random. So having the timer with the un -
Problem with timers and collision.
by mast2r1 ·Another problem, I can't find a solution for the items spawning to collide at the right condition. my items are spawned on the bottom middle of the scene with velocity at 3 angles, right, middle, left -
Spawn actor after one actor gets destroyed?
by BonepileGames ·I would recommend you easier way to do that rather than spawning multiple actors. -
Spawn actor after one actor gets destroyed?
by izzydogham ·So when the user shoots a bubble with the cannon i have a machine gun activate for 15 seconds, after 15 seconds the machine gun gets destroyed (Using a timer). Essentially the machine gun is a special -
How to constrain a spawn actor onto another spawn actor? (FB)
by Armelline ·As for the random gaps, at some point the gap must be determined. If you spawn your turret between the assigning of that random variable and the generating of the next one, you can still have your tur -
Randomizer triggering both possible behaviors
by Backtothis ·Hmm, the timer is to control how far apart things spawn, but I guess I could have an attribute called ReadyToSpawn or something that also gets set to true when the timer fires? Unless there's an even -
How to constrain a spawn actor onto another spawn actor? (FB)
by Armelline ·If you only have one tower spawn at the same time then, just have it spawn at the same location as the tower you want it on, offset to be in the correct place, and have it move using the same method/s -
Spawn & move actor
by wannadude ·(Quote) -
How do you make a simple store or shop with Gamesalad?
by TheBoredMan5 ·store to it. The store would allow you to put unique hats or clothing on the bird or character. But i'm not sure how do all of that. One other question I have is, If you are making a shop. You obviou -
Bug or not- you shell decied.. i runned out of ideas.
by gyroscope ·Spawn 1stActor x + y coordinates set for position