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  1. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    WhiteLightning
    by WhiteLightning · May 2015
    Brand new to GameSalad, but I am trying to make it so that when the screen is touched actor 1 is destroyed and actor 2 is spawned in another position. Then when the screen is touched again actor 2 is
  2. Gamecircle leaderboards for android not working?

    TitanFury
    by TitanFury · May 2015
    (Quote)
  3. UIRequiredDeviceCapabilities issue...

    pinkio75
    by pinkio75 · May 2015
    Ok so i cant update my old iPhone games? Could you please confirm me this? @BlackCloakGS
  4. the camra does not move well

    danul9
    by danul9 · May 2015
    yes> @jdlcrater said:
  5. Blurry images in gamesalad creator on mac but not pc

    ekappleyard@gmail.com
    by ekappleyard@gmail.com · May 2015
    Thank you for the quick replies! I didn't know about handling retina images before moving to mac so i'll look into it, I imagine that'll be the problem. Thanks!!
  6. Experienced and cheap programmer looking for projects to work on.

    FallingBoxStudios
    by FallingBoxStudios · May 2015
    Perhaps you should make a new post since your current one almosts only talks about (real) coding services.
  7. Experienced and cheap programmer looking for projects to work on.

    Fredrik Bixo
    by Fredrik Bixo · May 2015
    Yes, I see. But, I make GameSalad games too. (Image)
  8. How will portrait / landscape appear across devices?

    retired_e94d62404f5860ffa4abdaf32f2c2aae
    by retired_e94d62404f5860ffa4abdaf32f2c2aae · May 2015
    Well, you can't really use a portrait game on landscape or vice versa. It's the same with any device. You just can't cross over views or devices without re-coing it for the different view/device.
  9. spawning with a timer.

    Socks
    by Socks · May 2015
    You don't really need to generate a random value for left / right (1 or 2) then check the result of this process to decide which rule is the to run, you can generate this all in one go.
  10. I need to make a timer exactly like the one in Red Bit Escape

    retired_e94d62404f5860ffa4abdaf32f2c2aae
    by retired_e94d62404f5860ffa4abdaf32f2c2aae · May 2015
    What socks said, but if you're using pc roundTo will be floor.
  11. How to make a slippery floor effect?

    Socks
    by Socks · May 2015
    (Quote)
  12. I need to make a timer exactly like the one in Red Bit Escape

    Ceoready_45
    by Ceoready_45 · May 2015
    The timer starts at 0.00 and it counts up. Once the actor dies, the timer stops and the screen stops (screen pauses when the actor dies) and the time that has elapsed is displayed. I really need help…
  13. Layering & collide problem

    http_gamesalad
    by http_gamesalad · May 2015
    Hope you can help me with this issue , thanks again (Image)
  14. Layering & collide problem

    http_gamesalad
    by http_gamesalad · May 2015
    The thing is on the new gamesalad update for windows theres 2 play buttons. When I press play on one of the play buttons everything works properly BUT when I press play on the other one it sets gameov
  15. State of GameSalad on 5-29-2015

    Gnarly
    by Gnarly · May 2015
    Sorry thought you were stressing out about it.
  16. Light beam

    Gnarly
    by Gnarly · May 2015
    (Quote)
  17. Device orientation and accelerometer axis (X, Y, Z)

    xwrbnx
    by xwrbnx · May 2015
    Sorry if my questions appear too basic. I don't have iDevice so I can't test.
  18. Light beam

    Franto
    by Franto · May 2015
    That would explain why it still deals damage when it appears and causes enemies to explode instead of not detecting the collision. I DID find that an actor with "movable" attribute c
  19. GameSalad always quit unexpectedly when I use keyboard interface

    xwrbnx
    by xwrbnx · May 2015
    When Actor receive events - Key - ... keyboard is down
  20. MacBook Pro or iMac

    JSproject
    by JSproject · May 2015
    SSD + 8 GB RAM + dualcore (or anything better) and you are good to go. A big screen is always a plus too.
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