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Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·the method. In Overscan the dead space is on the top and the bottom in the viewable area. For scrolling games in both methods you can eliminate this issue by shifting the camera's starting position/o -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·@beefy_clyro -- cannot post you these by PM, so putting them here. Two methods to make iPhone 5 to Universal. First is similar to overscan, adding space top and bottom. -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·example in a vertical scroller (Scrolling from top to bottom) starting in iPad landscape using either overscan or stretch methods there will be actors at the top of the scene which wont be scene on a -
How to kick moving Enemy Actor
by The_Gamesalad_Guru ·Well then you need to record or track in a game level variable when your player is kicking and have a rule in you enemy like this. -
Non game templates
by Armelline ·* No wrapping text unless it's at the top of the actor -
How to kick moving Enemy Actor
by Simple Apps ·the hero should destroy when enemy hits/collides -
leaderboard for android?
by KillerPenguinStudios ·bug as they so often do with Android apps. On top of that, the iOS operating system is updated across the board on devices three years old or newer, whereas many Android users are forced to rely on m -
experiment
by Socks ·guys get you, if they manage to get to you they destroy segments of your player, the further up towards your head they touch the more damage they will do, if they touch just the last segment only tha -
Release Candidate 0.12.5 is available!
by Socks ·Here's an approximation of the result . . . the top image has been through the two scaling processes from 2048 (2048 > 2208 > 1920) to arrive at iPhone 6+ resolution, the lower image has -
experiment
by Socks ·A curved trajectory is basically the top section of a circle, and as you angle your direction of throw up it becomes taller and thinner, and as you angle your direction of throw more horizontally it b -
Release Candidate 0.12.5 is available!
by jonmulcahy ·I suppose if we used the iPhone6+ as the project type it remove the stretching situation and crop from the top/bottom for the iPad projects. That might be the way to go. -
I am new. How does one make a menu/start screen?
by yattamove ·Nice idea. Unfortunately it will not be smooth. Gamesalad has a habit of waiting a couple of seconds before loading the next scene. What you could do is put all the actors in one scene, then when star -
Timer problems
by furthergame ·6-use the destroy behaviors to detroy this actor -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·(Quote) -
How to kick moving Enemy Actor
by Simple Apps ·I am making a small iphone game in which the iam unable to make hero actor has to kick the enemy actor so the enemy will destroy. -
[FREE][GAME] Seven
by topvision ·Tap on the balls to destroy them before they hit the bottom, add up to it and shrink your space. -
Release Candidate 0.12.5 is available!
by Socks ·If you scale an iPad RI project's 2048 pixels down to 1920 wide, that gives you a project size of 1920 * 1440, which means cropping from 4:3 to 16:9 chops 180 pixels off the top and the bottom of a la -
Projectile spawn/destroy
by jamie_c ·Timer after 5 secondsDestroy Behavior -
Have a character actor and shadow actor spawn together
by AtomicFX ·Every half second I have a character actor and a shadow actor spawn at the same time. I have the shadow actor constrained to the characters positions but when I test it out the shadows all spawn corr -
Run Rob Run is now live in iTunes/Play Store
by 8BitAvrin ·Nice polished game with smooth gameplay and great graphics. The only advice I would give for a game like this is to add a Game Center leaderboard and Twitter integration. Not everybody uses Game Cente