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  1. Projectile spawn/destroy

    innaf
    by innaf · September 2014
    http://i.imgur.com/jCXsM85.png?1 here is the rule, the game.Total is the same like the game.ballCount. The problem is that destroy actor actually destroy all the balls at once.
  2. Projectile spawn/destroy

    tatiang
    by tatiang · September 2014
    Without seeing your rules, it's impossible to know why something isn't working right. Here's what I suggest: in the ball actor, have a Change Attribute behavior to change game.ballCount (integer) to
  3. Projectile spawn/destroy

    innaf
    by innaf · September 2014
    Hi guys, i have a turret that shoots 10 balls, and after that i want each ball to be destroyed every 1 sec but somehow if i use destroy actor it destroys all the balls in like 2 sec. Anyone have some
  4. Have a character actor and shadow actor spawn together

    mhedges
    by mhedges · September 2014
    @AtomicFX - shadows accumulate on top of each other? You mean the same shadow? Did you try a boolean to ensure only one shadow has been spawned?
  5. movable actors are floating around...

    blackmoroi
    by blackmoroi · September 2014
    Pls help me...I am making a top down game in which player has to move some blocks..but this movable blocks are just floating around.Pls help me to fix this.I want this movable blocks should remain ste
  6. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    Yeah but there's still the issue with some shadows accumulating on top of each other and the other issue (not as big) is that the shadows of some characters will overlap other character actors. Maybe
  7. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    But that's right- if you change it to anything else - like Back of Layer, it'll probably disappear behind a background image you have... (at a guess)...
  8. experiment

    Socks
    by Socks · September 2014
    a sine wave at it and it will only hold the the top half ! Exactly what I wanted . . . anyhow, here's the result, it's not going to win any animation awards (Image)
  9. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    Thanks gyroscope, but I tried that too and the shadows still disappear. You can see them pop on really quick at the spawn point and then they disappear. The only way that almost works, that I've fou
  10. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    Hi @AtomicFX Off the top of my head, make the actor that moves back and forth across the x spawn only the character actor; then have the character actor spawn its own shadow actor behind it - which i
  11. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    be working but the shadow actors always spawn on top of the character actor and even multiply on top of themselves making the shadows darker as they accumulate.. When I have it spawn behind the acto
  12. Loop exits but condition is still true

    gooner
    by gooner · September 2014
    (Quote)
  13. >> SORT 'EM! puzzle app • progress thread

    gyroscope
    by gyroscope · September 2014
    Hmm, had a think, then I moved down the puzzle size info to the bottom... so think I'll keep it without the top & bottom bands now, but thanks again, @FallingBoxStudios, it made me think about
  14. >> SORT 'EM! puzzle app • progress thread

    FallingBoxStudios
    by FallingBoxStudios · September 2014
    If I'm being honest - I think the top & bottom bars being there looked better. Just my opinion.
  15. >> SORT 'EM! puzzle app • progress thread

    gyroscope
    by gyroscope · September 2014
    Firstly, it dawned on me that being a word puzzle game, adding a scoring system wouldn't really add that much in the way of player satisfaction, so I've deleted that (I hadn't finalised the scoring sy
  16. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    zweg25
    by zweg25 · September 2014
    So I could be making this up lol, but I believe someone asked you to make a similar template to your "Follow Touch Path" template, but have the actor move on top of the mover. Meanin
  17. Need Help. When I destroy an actor all actors of the same name on the scene get destroyed.

    alexm92
    by alexm92 · September 2014
    I have an integer game attribute called health which is set to 100. When the bullet collides or overlaps with the enemy it reduces the health attribute by 25. I then have a rule set in Enemy 1's proto
  18. Need Help. When I destroy an actor all actors of the same name on the scene get destroyed.

    alexm92
    by alexm92 · September 2014
    I have an actor called enemy one. This enemy has 100 health and gets destroyed when my players gun shoots it until its health is 0. I have used this same actor from the same prototype and just dragged
  19. How to make a movable actor immovable when hit by enemies

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    Contrain the positions of the blocks unless they come in contact with the player.
  20. How to make a movable actor immovable when hit by enemies

    blackmoroi
    by blackmoroi · September 2014
    Pls help me..I am trying a top down maze game in which player has to move some blocks to advance the level.but the blocks should not move if hit by enemies.plss help me what to do..I tried many method
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