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  1. Release Candidate 0.12.5 is available!

    Socks
    by Socks · September 2014
    If you scale an iPad RI project's 2048 pixels down to 1920 wide, that gives you a project size of 1920 * 1440, which means cropping from 4:3 to 16:9 chops 180 pixels off the top and the bottom of a la
  2. Projectile spawn/destroy

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    Timer after 5 secondsDestroy Behavior
  3. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    Every half second I have a character actor and a shadow actor spawn at the same time. I have the shadow actor constrained to the characters positions but when I test it out the shadows all spawn corr
  4. Run Rob Run is now live in iTunes/Play Store

    8BitAvrin
    by 8BitAvrin · September 2014
    Nice polished game with smooth gameplay and great graphics. The only advice I would give for a game like this is to add a Game Center leaderboard and Twitter integration. Not everybody uses Game Cente
  5. Projectile spawn/destroy

    innaf
    by innaf · September 2014
    http://i.imgur.com/jCXsM85.png?1 here is the rule, the game.Total is the same like the game.ballCount. The problem is that destroy actor actually destroy all the balls at once.
  6. Projectile spawn/destroy

    tatiang
    by tatiang · September 2014
    Without seeing your rules, it's impossible to know why something isn't working right. Here's what I suggest: in the ball actor, have a Change Attribute behavior to change game.ballCount (integer) to
  7. Projectile spawn/destroy

    innaf
    by innaf · September 2014
    Hi guys, i have a turret that shoots 10 balls, and after that i want each ball to be destroyed every 1 sec but somehow if i use destroy actor it destroys all the balls in like 2 sec. Anyone have some
  8. Have a character actor and shadow actor spawn together

    mhedges
    by mhedges · September 2014
    @AtomicFX - shadows accumulate on top of each other? You mean the same shadow? Did you try a boolean to ensure only one shadow has been spawned?
  9. movable actors are floating around...

    blackmoroi
    by blackmoroi · September 2014
    Pls help me...I am making a top down game in which player has to move some blocks..but this movable blocks are just floating around.Pls help me to fix this.I want this movable blocks should remain ste
  10. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    Yeah but there's still the issue with some shadows accumulating on top of each other and the other issue (not as big) is that the shadows of some characters will overlap other character actors. Maybe
  11. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    But that's right- if you change it to anything else - like Back of Layer, it'll probably disappear behind a background image you have... (at a guess)...
  12. experiment

    Socks
    by Socks · September 2014
    a sine wave at it and it will only hold the the top half ! Exactly what I wanted . . . anyhow, here's the result, it's not going to win any animation awards (Image)
  13. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    Thanks gyroscope, but I tried that too and the shadows still disappear. You can see them pop on really quick at the spawn point and then they disappear. The only way that almost works, that I've fou
  14. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    Hi @AtomicFX Off the top of my head, make the actor that moves back and forth across the x spawn only the character actor; then have the character actor spawn its own shadow actor behind it - which i
  15. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    be working but the shadow actors always spawn on top of the character actor and even multiply on top of themselves making the shadows darker as they accumulate.. When I have it spawn behind the acto
  16. Loop exits but condition is still true

    gooner
    by gooner · September 2014
    (Quote)
  17. >> SORT 'EM! puzzle app • progress thread

    gyroscope
    by gyroscope · September 2014
    Hmm, had a think, then I moved down the puzzle size info to the bottom... so think I'll keep it without the top & bottom bands now, but thanks again, @FallingBoxStudios, it made me think about
  18. >> SORT 'EM! puzzle app • progress thread

    FallingBoxStudios
    by FallingBoxStudios · September 2014
    If I'm being honest - I think the top & bottom bars being there looked better. Just my opinion.
  19. >> SORT 'EM! puzzle app • progress thread

    gyroscope
    by gyroscope · September 2014
    Firstly, it dawned on me that being a word puzzle game, adding a scoring system wouldn't really add that much in the way of player satisfaction, so I've deleted that (I hadn't finalised the scoring sy
  20. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    zweg25
    by zweg25 · September 2014
    So I could be making this up lol, but I believe someone asked you to make a similar template to your "Follow Touch Path" template, but have the actor move on top of the mover. Meanin
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