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Need Help. When I destroy an actor all actors of the same name on the scene get destroyed.
by alexm92 ·I have an integer game attribute called health which is set to 100. When the bullet collides or overlaps with the enemy it reduces the health attribute by 25. I then have a rule set in Enemy 1's proto -
Need Help. When I destroy an actor all actors of the same name on the scene get destroyed.
by alexm92 ·I have an actor called enemy one. This enemy has 100 health and gets destroyed when my players gun shoots it until its health is 0. I have used this same actor from the same prototype and just dragged -
How to make a movable actor immovable when hit by enemies
by The_Gamesalad_Guru ·Contrain the positions of the blocks unless they come in contact with the player. -
How to make a movable actor immovable when hit by enemies
by blackmoroi ·Pls help me..I am trying a top down maze game in which player has to move some blocks to advance the level.but the blocks should not move if hit by enemies.plss help me what to do..I tried many method -
Animation help 2
by Socks ·When self.image is 'name of the final image' - then Destroy. -
Animation help 2
by alexm92 ·Ok i got the astroid to animate. I had to turn on the rule i had turned off and remove a destroy actor behaviour. But when its finished animating the 1st picture of the animation doesnt dissapear. How -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·@pHghost I thought I had better post here and not in @BBEnk thread. I have had a look at 0.95 and will wait for 1.0 before making any comments. If you feel like going a bit further put a HUD layer in -
is this possible in gamesalad?
by Socks ·the movement increasingly offset for each lower layer (going back towards the back of the fish). -
Help with Ad Hoc error
by colander ·Relax you sound hysterical with all the caps and exclamation marks. GameSalad know about it and are in the process of fixing it. They have withdrawn stable release 0.12.4 and gone back to the RC's and -
Official documentation for android regarding GS platform/dimensions and image resolution etc?
by gingagaming ·If you want to see it in action simple down it on your tablet and your phone and compare the two. You will see that the ball is slightly squashed from the top on the tablet and slightly squashed from -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·@colander said: -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by colander ·Like Overscan there is less screen real estate in iPad than there is in iPhone. The background has to be quite a bit larger too for it to fit the iPhone. This would be good for a side scroller as oppo -
Beginner Help :)
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experiment
by Socks ·) you could just extract the angle and the length of one side and use it for the other ! No need to force GameSalad to calculate the same stuff for each side, and it's the same deal with the top and b -
Invisible wall extension
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Loop exits but condition is still true
by Armelline ·In short, GameSalad does NOT always follow a top-down order. -
experiment
by Socks ·Now we join up the four corners of the top square the the four corners of the bottom square, this is very straightforward, just make up another line actor, basically a tall thin square, and constrain -
Loop exits but condition is still true
by gooner ·Could a Change Attribute event inside the loop, placed below a different Change Attribute actually fire off before the one above it? Or does it strictly follow top down order? -
How can i erase all the saved attributes
by agueis ·Hello Gyroscope, how can i do that? perhaps i should destroy the actor where are all the load attribute and spawn other actor with no load attributes? -
Flappy Bird Game Problem