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Animation help 2
by Socks ·When self.image is 'name of the final image' - then Destroy. -
Animation help 2
by alexm92 ·Ok i got the astroid to animate. I had to turn on the rule i had turned off and remove a destroy actor behaviour. But when its finished animating the 1st picture of the animation doesnt dissapear. How -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·@pHghost I thought I had better post here and not in @BBEnk thread. I have had a look at 0.95 and will wait for 1.0 before making any comments. If you feel like going a bit further put a HUD layer in -
is this possible in gamesalad?
by Socks ·the movement increasingly offset for each lower layer (going back towards the back of the fish). -
Help with Ad Hoc error
by colander ·Relax you sound hysterical with all the caps and exclamation marks. GameSalad know about it and are in the process of fixing it. They have withdrawn stable release 0.12.4 and gone back to the RC's and -
Official documentation for android regarding GS platform/dimensions and image resolution etc?
by gingagaming ·If you want to see it in action simple down it on your tablet and your phone and compare the two. You will see that the ball is slightly squashed from the top on the tablet and slightly squashed from -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·@colander said: -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by colander ·Like Overscan there is less screen real estate in iPad than there is in iPhone. The background has to be quite a bit larger too for it to fit the iPhone. This would be good for a side scroller as oppo -
Beginner Help :)
by jamie_c ·I'd use Gamesalad's built in physics engine. Add actors to the top and bottom area of your game, make them invisible if you don't want to see them or place them just outside the screen bounds. Then pl -
experiment
by Socks ·) you could just extract the angle and the length of one side and use it for the other ! No need to force GameSalad to calculate the same stuff for each side, and it's the same deal with the top and b -
Invisible wall extension
by jamie_c ·* Redesign the flower image so it makes more sense, like make the base wider like the top. -
Loop exits but condition is still true
by Armelline ·In short, GameSalad does NOT always follow a top-down order. -
experiment
by Socks ·Now we join up the four corners of the top square the the four corners of the bottom square, this is very straightforward, just make up another line actor, basically a tall thin square, and constrain -
Loop exits but condition is still true
by gooner ·Could a Change Attribute event inside the loop, placed below a different Change Attribute actually fire off before the one above it? Or does it strictly follow top down order? -
How can i erase all the saved attributes
by agueis ·Hello Gyroscope, how can i do that? perhaps i should destroy the actor where are all the load attribute and spawn other actor with no load attributes? -
Flappy Bird Game Problem
by jamie_c ·Assuming you have an attribute called Score. When you die and destroy your actor add a Change Attribute Behavior and change the value of Score to zero. -
Engage/lock 2 actors exact side by side
by robertkdale ·Self.x position to scene layer second actor self.position x + or - a number. -
Doodle Jump Like Mechanic
by app_sauce ·the moveDown to happen when the Hero is at the top of his jump and passed the HalfWay point of the screen. I cant figure out how to make this happen. If anyone has done this I would love to hear ho -
Game of the Month: September - Submission Thread
by stahboy ·As the result of a failed lab experiment, monsters have been unleashed unto the world! It is up to you to save the day and destroy them! -
Important Info on How IAP's Will Work in an Upcoming Release!
by stevej ·One thing to note is to enter Google's license key you need top go to the "Services->Google" tab on the left side of the publish page. The page isn't complete yet (there's an