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  1. Need Help. When I destroy an actor all actors of the same name on the scene get destroyed.

    alexm92
    by alexm92 · September 2014
    I have an integer game attribute called health which is set to 100. When the bullet collides or overlaps with the enemy it reduces the health attribute by 25. I then have a rule set in Enemy 1's proto
  2. Need Help. When I destroy an actor all actors of the same name on the scene get destroyed.

    alexm92
    by alexm92 · September 2014
    I have an actor called enemy one. This enemy has 100 health and gets destroyed when my players gun shoots it until its health is 0. I have used this same actor from the same prototype and just dragged
  3. How to make a movable actor immovable when hit by enemies

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    Contrain the positions of the blocks unless they come in contact with the player.
  4. How to make a movable actor immovable when hit by enemies

    blackmoroi
    by blackmoroi · September 2014
    Pls help me..I am trying a top down maze game in which player has to move some blocks to advance the level.but the blocks should not move if hit by enemies.plss help me what to do..I tried many method
  5. Animation help 2

    Socks
    by Socks · September 2014
    When self.image is 'name of the final image' - then Destroy.
  6. Animation help 2

    alexm92
    by alexm92 · September 2014
    Ok i got the astroid to animate. I had to turn on the rule i had turned off and remove a destroy actor behaviour. But when its finished animating the 1st picture of the animation doesnt dissapear. How
  7. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    colander
    by colander · September 2014
    @pHghost I thought I had better post here and not in @BBEnk thread. I have had a look at 0.95 and will wait for 1.0 before making any comments. If you feel like going a bit further put a HUD layer in
  8. is this possible in gamesalad?

    Socks
    by Socks · September 2014
    the movement increasingly offset for each lower layer (going back towards the back of the fish).
  9. Help with Ad Hoc error

    colander
    by colander · September 2014
    Relax you sound hysterical with all the caps and exclamation marks. GameSalad know about it and are in the process of fixing it. They have withdrawn stable release 0.12.4 and gone back to the RC's and
  10. Official documentation for android regarding GS platform/dimensions and image resolution etc?

    gingagaming
    by gingagaming · September 2014
    If you want to see it in action simple down it on your tablet and your phone and compare the two. You will see that the ball is slightly squashed from the top on the tablet and slightly squashed from
  11. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    @colander said:
  12. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    colander
    by colander · September 2014
    Like Overscan there is less screen real estate in iPad than there is in iPhone. The background has to be quite a bit larger too for it to fit the iPhone. This would be good for a side scroller as oppo
  13. Beginner Help :)

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    I'd use Gamesalad's built in physics engine. Add actors to the top and bottom area of your game, make them invisible if you don't want to see them or place them just outside the screen bounds. Then pl
  14. experiment

    Socks
    by Socks · September 2014
    ) you could just extract the angle and the length of one side and use it for the other ! No need to force GameSalad to calculate the same stuff for each side, and it's the same deal with the top and b
  15. Invisible wall extension

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    * Redesign the flower image so it makes more sense, like make the base wider like the top.
  16. Loop exits but condition is still true

    Armelline
    by Armelline · September 2014
    In short, GameSalad does NOT always follow a top-down order.
  17. experiment

    Socks
    by Socks · September 2014
    Now we join up the four corners of the top square the the four corners of the bottom square, this is very straightforward, just make up another line actor, basically a tall thin square, and constrain
  18. Loop exits but condition is still true

    gooner
    by gooner · September 2014
    Could a Change Attribute event inside the loop, placed below a different Change Attribute actually fire off before the one above it? Or does it strictly follow top down order?
  19. How can i erase all the saved attributes

    agueis
    by agueis · September 2014
    Hello Gyroscope, how can i do that? perhaps i should destroy the actor where are all the load attribute and spawn other actor with no load attributes?
  20. Flappy Bird Game Problem

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    Assuming you have an attribute called Score. When you die and destroy your actor add a Change Attribute Behavior and change the value of Score to zero.
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