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Official Flappy Bird Thread - for all things flappy bird (including clones)
by codybeans ·well done. left rating/comment. But def nowhere near 'just another flappy bird spawn'. Keep up the great work -
How do side scroller games spawn their gold coins?
by tatiang ·Try my demo. It doesn't scroll at all, but it's one way to spawn a pattern. -
How do side scroller games spawn their gold coins?
by TheGabfather ·You can do the same by spawning multiple coins at once with different but predetermined X and Y coordinates. You randomise through a set of Rules that contain those spawn scripts. -
How do side scroller games spawn their gold coins?
by WhySoCREATIVE ·I see many games randomly spawn gold coins in a wavy order or very neatly. But still have to randomly spawn obstacles. -
help spawning random actors windows gamesalad
by jap71rx2 ·hello i am wondering how you would do this spawn random actors on screen like in the tshirt booth random spawn actors in gamesalad video (Image) -
!Help! Need to Spawn 2x actor 2 after destroying actor 1
by dabbuhl ·If you look in the attributes of the Bubble_large, you will see that I have it set to touch is pressed and to spawn 2 Bubble_medium, then destroy (this would basically be like asteroids by touching a -
Drop rates, Spawn rates, calculation
by tatiang ·Yes, so you'd want a self.spawnChance for each actor in that case. And actually, the attribute you want to change would be self.probability (for lack of a better name). That's the 2 or 3 in the rule -
Drop rates, Spawn rates, calculation
by tatiang ·Make an integer attribute called game.spawnChance. Then set up your rules as follows: -
Drop rates, Spawn rates, calculation
by WhySoCREATIVE ·Hello, anyone know some mathematical solutions on how to create spawn rates? I want to randomly spawn an actor maybe at 10% chance and user is able to upgrade this change to 20% 30% and so on... -
Newbie Question: Rolling friction
by AirshipScientist ·When I spawn the ball, I tell it to Change Velocity, relative to the actor (which starts at a specified angle) and at a given speed. Other than that, I have an acceleration on the ball at 270° relativ -
Question about orbiting objects!!
by bartvicic ·But i get the picture.. Make something with each actor spawned to make it unique? - allowing me to do what i want to -
Question about orbiting objects!!
by nizzar27 ·you could spawn each actor with a slight rotation(direction) -
!Help! Need to Spawn 2x actor 2 after destroying actor 1
by dabbuhl ·(Quote) -
!Help! Need to Spawn 2x actor 2 after destroying actor 1
by tatiang ·You're right. You just make a single "prototype" actor and then copy or spawn it multiple times on the scene. Each actor copy follows the prototype rules that check to see If Touch -
!Help! Need to Spawn 2x actor 2 after destroying actor 1
by dabbuhl ·if I have 1 or 100 copies. They should not ALL spawn actor2 and destroy if any 1 actor1 is pressed or mouse is clicked. Kind of like an asteroids game where there are multiple big rocks that, when s -
attribute change while touching button doesnt work
by gyroscope ·Spawn Actor bullet -
attribute change while touching button doesnt work
by nizzar27 ·Spawn Actor bullet -
!Help! Need to Spawn 2x actor 2 after destroying actor 1
by dabbuhl ·I am working on a game. I have actor 1, I made a rule that when you touch or mouse is pressed on actor 1, Spawn actor 2 (actually spawn 2 copies of actor 2), which does work, then destroy actor 1, th -
attribute change while touching button doesnt work
by nizzar27 ·Ive tried to re-spawn the button and destroy the old one but that wasn't working, now i'm out of ideas -
Question about orbiting objects!!
by nizzar27 ·before each spawn you can change attribute distance to random(1,300)