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  1. Introducing Frantic Five! Seeking Beta Testers!

    Braydon_SFX
    by Braydon_SFX · May 2015
    Beta testing is just about finished. All I need to do now is set up the In-App Purchases.
  2. INFINITY JUMP - IS BACK!

    Xenix Games
    by Xenix Games · May 2015
    Infinity Jump is a game that involves you trying to jump over different obstacles in order to finish each level. The overall goal of the game is to complete the 64 challenging levels in the least amou
  3. State of GameSalad on 5-15-2015

    PhilipCC
    by PhilipCC · May 2015
    Don't buy it, just screenshot it and enlarge it in PS, then make a green one, a blue one, a negative one... >:)
  4. [Solved] Boolean Issues

    tatiang
    by tatiang · May 2015
    Actually, now that I think about it, I don't get it either. Does B start out false? If so, then when A is true (and assuming you don't have a rule about when A is true), B should remain false.
  5. Release Candidate 0.13.14 Mac ARC with performance improvements

    BBEnk
    by BBEnk · May 2015
    (Quote)
  6. using game attribute to determine character select position

    digitalzero
    by digitalzero · May 2015
    hi there everyone so I was trying to come up with a character select screen that would work out for myself with the characters if you press the left but the character comes from some of that if you pa
  7. Decided to stay for now.

    CaptFinn
    by CaptFinn · May 2015
    Did someone say. More..... MUCH MORE freedom with html5. You know what we want.
  8. Who is the creator of these 2 templates?

    CaptFinn
    by CaptFinn · May 2015
    Well that helps out a lot. Plus I haven't found a template that monitors no moves left and re shuffles board. That might be too much math for game salad.
  9. [Solved] Boolean Issues

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    I don´t really understand this part. Or is there a typo?
  10. [Solved] Boolean Issues

    tatiang
    by tatiang · May 2015
    Can you post a screenshot of the rule(s) that affect A and B? Are there other actors that change their values? How have you logged their values (either via Display Text or Log Debugging Statements)?
  11. Windows Creator RC 0.13.4 is available

    BlackCloakGS
    by BlackCloakGS · May 2015
    The official specs for running native preview in window creator are as follows.
  12. Release Candidate 0.13.14 Mac ARC with performance improvements

    darrelf
    by darrelf · May 2015
    If you test this for yourself, please save your project as a different name first as the deleting action can't be undone.
  13. What is Chartboost Interstitial Add Display Rate ?

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    Really? I actually thought that´s the way you do it in your games. I had no idea you are resetting the scene. (Image)
  14. Dragging Actor Across Multiple Rooms - One Scene

    vittix
    by vittix · May 2015
    Hello, if you can help me figure this out, please do. I would greatly appreciate it. Thanks.
  15. What is Chartboost Interstitial Add Display Rate ?

    BigDave
    by BigDave · May 2015
    @NipaDidIt OMGGGGGGGG i did not know that you can trigger it with pause i was always reseting the screens...ommmg.. thanks man
  16. One Click, One Move and Stop??

    vittix
    by vittix · May 2015
    Thanks so much!
  17. Advice Wanted: Advertisement and Monetization

    Summation
    by Summation · May 2015
    (Quote)
  18. Cinematic and Credits

    Ayolabi12345
    by Ayolabi12345 · May 2015
    Thanks a lot. Although I suggest using Stykz to make characters, cuz you can actuall make some pretty sick characters with it.
  19. Cinematic and Credits

    Cabbagehead
    by Cabbagehead · May 2015
    The animation behavior is your friend. Basically you make stop photos of whatever you want to make a cinematic off. Put them in order inside an animation behavior, and let her rip with a simple timer
  20. Free Templates

    WarpSpeed
    by WarpSpeed · May 2015
    Fantastic site! Already watched one video and will watch many more. Plus 40 tutorials as well. An excellent reference. Thank you @MattButlerStudios and to all of the contributors.
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