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  1. I can't constrain two objects!

    Two.E
    by Two.E · October 2017
    I really would suggest to have a play around with the demo. Take a look what is happening. If the colour actors are spawning when the white actor is pressed, then you need to find a rule where the act
  2. I can't constrain two objects!

    chrisstoyanovworks
    by chrisstoyanovworks · October 2017
    Thanks for the help but one last question,I managed to constrain them but now I want to spawn them randomly on the scene but not when actor is touched but with a set timer for spawning.
  3. I can't constrain two objects!

    Two.E
    by Two.E · October 2017
    Attached is another demo. Touch the white actor to move around. The first time you touch it, it will spawn 4 other actors that will be "Attached" to it.
  4. I can't constrain two objects!

    Two.E
    by Two.E · October 2017
    the main actor, and the one that needs to spawn.
  5. Graphene

    Socks
    by Socks · October 2017
    (Quote)
  6. I can't constrain two objects!

    Socks
    by Socks · October 2017
    (Quote)
  7. I can't constrain two objects!

    chrisstoyanovworks
    by chrisstoyanovworks · October 2017
    @Socks I mean when they spawn randomly on the scene they will stay together and spawn as they were 1 actor and not separate
  8. I can't constrain two objects!

    Socks
    by Socks · October 2017
    "wanting to spawn a group of actors to act as one"
  9. Graphene

    chrisstoyanovworks
    by chrisstoyanovworks · October 2017
    Hi,in the forum I understood that in order to have two or more actors act as one and have them spawn together I have to use something called Graphene,I know it is complicated but I will so much apprec
  10. I can't constrain two objects!

    chrisstoyanovworks
    by chrisstoyanovworks · October 2017
    I know it is currently implementable, but wanting to spawn a group of actors to act as one (mainly for more complex collision types) is a hassle. If I were able to have actors grouped together under a
  11. I can't constrain two objects!

    chrisstoyanovworks
    by chrisstoyanovworks · October 2017
    @Two.E I appreciate it, but can you tell me how to spawn them randomly when they are constrained
  12. Artist for Hire - Illustrations and Concepts - Rates fitted to your Project.

    Taylor_Payton
    by Taylor_Payton · October 2017
    Rates are based on your unique budget for art on your project. The more capital you have for your endeavor, the more I'll be able to do for you.
  13. Revmob - issues with reward ads?

    Japster
    by Japster · October 2017
    I've also double-checked that my unique app ID is pasted into services in the publishing portal, all checks out! - argh.....
  14. Camera movement and extended scenes.

    tatiang
    by tatiang · October 2017
    Yes, for a looping scene you'd spawn the same actors again and again.
  15. Adding a trail behind an actor.

    Ben :)
    by Ben :) · October 2017
    (Quote)
  16. Adding a trail behind an actor.

    tatiang
    by tatiang · October 2017
    Using a timer, spawn a small actor. Experiment with how often (every 0 seconds, every 0.2 second, etc) you spawn.
  17. Random Spawning

    tatiang
    by tatiang · October 2017
    I actually made a quick demo* to test this and it worked great. I didn't add spawning but once the numbers are generated, it's not hard to spawn actors using their values.
  18. Random Spawning

    tatiang
    by tatiang · October 2017
    Once you have the seven numbers (e.g. in a table or as attributes) you could find their sum and you'd have your 6-digit number. If the seven numbers have to be unique, that'd be a bit more trouble to
  19. Random Spawning

    obinna7
    by obinna7 · October 2017
    how can I randomly spawn 7 different numbers that will at any given time add up/subtract to equal an earlier randomly generated 6 digit number
  20. Disappearing display text attribute

    saad1993
    by saad1993 · October 2017
    The value of game.PlayerCount is increased by 1 every time a Player is spawned (The Player are the blue boxes that spawn and move). The rule to do that increment is in the Player actor. So every time
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