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  1. Destroy Spawned Instance?

    tatiang
    by tatiang · September 2018
    It depends what condition you're using for the Destroy behavior.
  2. Destroy Spawned Instance?

    crazymooseapps
    by crazymooseapps · September 2018
    I have a spawn actor for a projectile the player throws every time a button is pressed, I want to destroy only the instances that need destroyed, but I'm unsure how to do this? If I destroy actor all
  3. Hide Scene?

    bob loblaw
    by bob loblaw · September 2018
    the pause screen/scene i used on taco bob basically has one actor that covers a couple of pixels extra over all four sides sides, and is just a black coloured rectangle in the back most layer that has
  4. Hide Scene?

    jamie_c
    by jamie_c · September 2018
    I would basically do what @Twayne2 says. In your Pause scene put a block of color that covers the full screen and then build your pause scene on top of it. Then that block of color will totally cover
  5. Promote Your Apps or Games Ranking for Free

    Emma Smith
    by Emma Smith · September 2018
    Would you like to promote your** Apps or Games** Ranking on Apple store or Google Play store for Free by Getting Real Mobile Reviews, Rating, and Downloads? If yes, Then you can easily get top ranking
  6. Layers

    bob loblaw
    by bob loblaw · September 2018
    should be a non scrollable layer, usually on top/first, but that will depend on if you want anything else to display over it (like an end level/game display or start prompts)
  7. Layers

    crazymooseapps
    by crazymooseapps · September 2018
    Im having an issue where I want on screen controls, like a legt button, right button, a and b button, but i need them to not scroll with the game so they are always locked in place while the player mo
  8. Lightsaber Combat Testing Help

    Cutscene Entertainment
    by Cutscene Entertainment · September 2018
    For the interface I don't have a real plan yet. Perhaps tapping in the top half of the screen is attack, while the bottom half is defend. But that's off the top of my head. I just needed to put this b
  9. Is there a way to add a timer in milliseconds in gamesalad?

    mypingo7
    by mypingo7 · September 2018
    So when the round starts I want a timer to pop up in the top right corner to show how much time has passed since the round began. But I don't want it to show show in seconds because thats too plain. I
  10. Screen flashes black then back to normal

    Twayne2
    by Twayne2 · September 2018
    So I was testing a certain actor out when this was happenening mainly I guess, and when I removed him it was fixed. Something to due with layer and/or color I guess. It was an actor with a color that
  11. Cant Camera Control on a second scene (solved)

    mypingo7
    by mypingo7 · September 2018
    So I have control camera on one scene assigned to my player, but I made a second scene as a different level and still have camera control on my player active but it didn't work. It only works for the
  12. State of the Salad 06/2018

    AlchimiaStudios
    by AlchimiaStudios · August 2018
    (Quote)
  13. Hurt if actor is moving...

    bob loblaw
    by bob loblaw · August 2018
    create two actors the same height as the player actor and width of 2 called LeftSide and RightSide
  14. Resolution problem

    bob loblaw
    by bob loblaw · August 2018
    if you use overscan, it should basically crop the top of your default display when using other devices depending on their aspect ratio (eg. an iphone is 4:3 so if that’s your default, and you try disp
  15. Free Music Resource

    Eric Matyas
    by Eric Matyas · August 2018
    up the enormous mountain, finally reaches the top and then chugs down the other side.
  16. Free Music Resource

    Eric Matyas
    by Eric Matyas · August 2018
    up the enormous mountain, finally reaches the top and then chugs down the other side.
  17. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adent42
    by adent42 · August 2018
    RC update at the top of the thread. We still can't repo the crash on the devices we have, but we did some sensible things like getting a much newer version of OpenAL and changing how we trigger the su
  18. Random Actor Question

    tatiang
    by tatiang · August 2018
    Actually, I didn't think of spawning the new actor within the destroy rule for the existing actor. That's a much better plan.
  19. Android Tutorial (for Windows)

    Twayne2
    by Twayne2 · August 2018
    @adent42 Could you please change the title to Windows Android Publishing Tutorial please? And move this post up to the top? Thanks.
  20. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    You must have a rule saying why and when an actor gets destroyed. Add a boolean game.attribute.ActorDestroyed that turns to true when this rule's conditions are valid and put it above the [Destroy]-li
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