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Destroy Spawned Instance?
by tatiang ·It depends what condition you're using for the Destroy behavior. -
Destroy Spawned Instance?
by crazymooseapps ·I have a spawn actor for a projectile the player throws every time a button is pressed, I want to destroy only the instances that need destroyed, but I'm unsure how to do this? If I destroy actor all -
Hide Scene?
by bob loblaw ·the pause screen/scene i used on taco bob basically has one actor that covers a couple of pixels extra over all four sides sides, and is just a black coloured rectangle in the back most layer that has -
Hide Scene?
by jamie_c ·I would basically do what @Twayne2 says. In your Pause scene put a block of color that covers the full screen and then build your pause scene on top of it. Then that block of color will totally cover -
Promote Your Apps or Games Ranking for Free
by Emma Smith ·Would you like to promote your** Apps or Games** Ranking on Apple store or Google Play store for Free by Getting Real Mobile Reviews, Rating, and Downloads? If yes, Then you can easily get top ranking -
Layers
by bob loblaw ·should be a non scrollable layer, usually on top/first, but that will depend on if you want anything else to display over it (like an end level/game display or start prompts) -
Layers
by crazymooseapps ·Im having an issue where I want on screen controls, like a legt button, right button, a and b button, but i need them to not scroll with the game so they are always locked in place while the player mo -
Lightsaber Combat Testing Help
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Is there a way to add a timer in milliseconds in gamesalad?
by mypingo7 ·So when the round starts I want a timer to pop up in the top right corner to show how much time has passed since the round began. But I don't want it to show show in seconds because thats too plain. I -
Screen flashes black then back to normal
by Twayne2 ·So I was testing a certain actor out when this was happenening mainly I guess, and when I removed him it was fixed. Something to due with layer and/or color I guess. It was an actor with a color that -
Cant Camera Control on a second scene (solved)
by mypingo7 ·So I have control camera on one scene assigned to my player, but I made a second scene as a different level and still have camera control on my player active but it didn't work. It only works for the -
State of the Salad 06/2018
by AlchimiaStudios ·(Quote) -
Hurt if actor is moving...
by bob loblaw ·create two actors the same height as the player actor and width of 2 called LeftSide and RightSide -
Resolution problem
by bob loblaw ·if you use overscan, it should basically crop the top of your default display when using other devices depending on their aspect ratio (eg. an iphone is 4:3 so if that’s your default, and you try disp -
Free Music Resource
by Eric Matyas ·up the enormous mountain, finally reaches the top and then chugs down the other side. -
Free Music Resource
by Eric Matyas ·up the enormous mountain, finally reaches the top and then chugs down the other side. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adent42 ·RC update at the top of the thread. We still can't repo the crash on the devices we have, but we did some sensible things like getting a much newer version of OpenAL and changing how we trigger the su -
Random Actor Question
by tatiang ·Actually, I didn't think of spawning the new actor within the destroy rule for the existing actor. That's a much better plan. -
Android Tutorial (for Windows)
by Twayne2 ·@adent42 Could you please change the title to Windows Android Publishing Tutorial please? And move this post up to the top? Thanks. -
Random Actor Question
by JB makin' a game ·You must have a rule saying why and when an actor gets destroyed. Add a boolean game.attribute.ActorDestroyed that turns to true when this rule's conditions are valid and put it above the [Destroy]-li