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Beginner Help :)
by Schroeder ·I'm making a game where (so far) a ball bounces in between a top and bottom. I have everything made, what I'm having trouble with is getting the ball to accelerate gradually. I can make it accelerate -
IAP test failed
by traceur93 ·(Quote) -
How would You do it? Moving Actor and constraining it to spot
by BBEnk ·I removed your player ID you don't need that and just added a rule that checks distance to see if it can move "300 max", So if you touch player first and then village it will show di -
IAP test failed
by colander ·On your device go to Settings/iTunes & App Store tap Apple ID at the top and sign out. Now when you start your game it will ask for your login details, enter you test account login details and -
Vote for Device Language setting - imperative for new IAP consistency
by Hopscotch ·Localization is one of THE TOP methods indies have to increase exposure. Localizing for smaller countries gives you a chance of higher appstore ranking in the applicable country, increasing visibility -
Run Rob Run - 8bit Rob Ford Endless Runner! (...and a tiny 8bit crack pipe)
by FallingBoxStudios ·(Quote) -
Game of the Month: September - Submission Thread
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Important Info on How IAP's Will Work in an Upcoming Release!
by SkyDog ·Thanks for being on top of this GameSalad team! I am just starting my IAP journey, and appreciate your work on this. -
Game attributes are not being updated to change the spawn rate...
by The_Gamesalad_Guru ·Yep you need to remember code inside an actor fires in order top to bottom. -
What would be the best way of achieving this effect?
by FallingBoxStudios ·I also have a destroy behaviour after 7 seconds -
Random movement and chase behavior of enemies in Topdown game
by blackmoroi ·Pls help me.I am working on a top down game in which enemies have to move randomly and when the player is within a distance of enemy,enemy has to follow the player.When I used attribute,enemy foll -
CASUAL CONNECT BELGRADE 2014 - LOOKING FOR DEVELOPERS
by dgackey ·Not coincidentally, the content there is always top shelf as well because they are able to attract a lot of speakers who have something valuable to say rather than just a bunch of PR bullet points (Im -
State of GameSalad on 9-10-2014
by BlackCloakGS ·We have a possible fix in our nightly build for the memory leak issue. We have had one of our top engineers look into the issue and he fixed many of the leaks already. -
Stable Release 0.11.1.11
by neoman ·@BlackCloakGS I got a similar issue to @BBEnk in regards to Android games. My app did not qualify for developer select as the game does not continue from where it stopped after the mobile device ente -
Important Info on How IAP's Will Work in an Upcoming Release!
by games4fun ·of people will be updating to iOS 8 asap. On top of that this new in-app method isn't available for us to implement yet. Then we need to wait for apple to review the apps. -
How can I make it so that the player can only jump when he is on top of the platform????
by jamie_c ·The tutorial below shows you one way to detect the top of an actor vs the bottom, I'm sure it could be adapted for the sides instead: -
How can I make it so that the player can only jump when he is on top of the platform????
by VinnyAmatoGames ·Hi. I am making a game where the platforms are moving from left to right across the screen while the player jumps on them. The player can only jump when touching a platform. When the player falls the -
Turtle Islands - "You are the spinning green shell!"
by ParkGames ·Control the continuously spinning Tao with the top of the screen to float up and the bottom of the screen to come back down. Two other control setups are available - left/right and right/left of scree -
How does the watch price point appeal to you?
by RP ·One big selling point that has been pushed for this is biometric data...but there are several other devices that pair with your iPhone that can do this already for far less. This watch is going to hav -
How to create a sword attack after a button is pressed on the scene?
by Tosanu ·Yes. What you need to do is first have a set of game attributes watching the player X and Y position. You then, at the same time in the rule as the animation, spawn an actor, invisible. Thsi actor wil