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  1. Floating Actor with Jump Ability-PLEASE HELP

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    I have a tutorial below that show how to create movement and jumping of a character. You can make the character any type of character you like:
  2. Magic Spawning from an actor.

    mewilli
    by mewilli · May 2015
    I am creating a game where with a touch is pressed of the space bar , magic with be spawned from my main actor , which will hit the enemies and defeat them. I am not exactly sure how I can do that, so
  3. Floating Actor with Jump Ability-PLEASE HELP

    safran
    by safran · May 2015
    If you have gravity (or accelerate down) behaviour, you just need to add accelerate up when button is pressed and in the else form field use original speed/acceleration.
  4. Gamecenter ID Name or Number?

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    You put the leaderboard ID in it.
  5. Gamecenter ID Name or Number?

    BigDave
    by BigDave · May 2015
    What do you put in your game salad Game Center behaviour..
  6. Saving and Loading Attributes

    UtopianGames
    by UtopianGames · May 2015
    +1 for the table way its a lot cleaner and you can save all the attributes in that table with one simple save table.
  7. Looking For.......

    UtopianGames
    by UtopianGames · May 2015
    Sent you a PM as were not allowed to post links.
  8. Can you disable Real Values?

    Impervion
    by Impervion · May 2015
    Also after using even Integers since I want whole numbers, I notice when displaying the X/Y's, it randomly doesn't stay as a whole number. I'm only moving from a Integer to a Integer. Ex. 240/160 Star
  9. Can you disable Real Values?

    tatiang
    by tatiang · May 2015
    I looked at the project but as my comments were focused on the "snap to grid" method, I didn't spend much time with it.
  10. Can you disable Real Values?

    Impervion
    by Impervion · May 2015
    @tatiang Did you manage to view my project(Was it terrible?)? I will test this tonight, your previously mentioned "Snap To Grid", since it was described better. Thanks.
  11. New KickStarter and Pop App

    JimmyMesser
    by JimmyMesser · May 2015
    You don't think calling is a good idea?
  12. Floating Actor with Jump Ability-PLEASE HELP

    brittngoo
    by brittngoo · May 2015
    I am trying to do something similar to a running man game, however, I am incorporating a fish. I want him to float/swim in the water and be able to jump over obstacles. I have tried a few different th
  13. Is it ok to reward soft currency for reviews?

    ant_lad
    by ant_lad · May 2015
    Apps do it. But if you read the reviews you tend to to see a lot of 'I got paid to leave a review...'
  14. Independent value on spawn?

    tatiang
    by tatiang · May 2015
    You're welcome!
  15. Can you disable Real Values?

    tatiang
    by tatiang · May 2015
    @tatiang For the Snap To Grid, how would that be put together, X/Y set to Char1 X/Y(changed via Ceil/Floor) and then Move To would just be 32, or would I also add Floor/Ceil here, so Move To floor(32)
  16. Independent value on spawn?

    tatiang
    by tatiang · May 2015
    Game attributes don't reset by themselves. You have to do it manually. So in your Reset actor:
  17. Sharing Analytics and Insights

    clee2005
    by clee2005 · May 2015
    @BigDave I agree... seems that $.99 is no longer the most common. It is still a reasonable amount for some purchases... like the removal of ads which is not a game purchase, but a convenience. Al
  18. Independent value on spawn?

    tatiang
    by tatiang · May 2015
    Here's something to save you time in the future:
  19. Is it ok to reward soft currency for reviews?

    RondoRocket
    by RondoRocket · May 2015
    I've seen apps that are subscription based but if you leave a review they will give you the first week free.
  20. Performance stutter when Changing Table Value (using GS Viewer)

    tatiang
    by tatiang · May 2015
    just Change Table Value (and by the way, what does that behavior look like in your case because it's easy to think of ways to crash GameSalad just in that single behavior)?
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