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  1. GAMESALAD CONTEST TIME !! Are you ready ?

    Armelline
    by Armelline · April 2014
    I'd recommend providing a general theme or genre to focus people. Also, to motivate participation there kinda needs to be a prize (Image)
  2. iADS NOT SHOWING

    PhilipCC
    by PhilipCC · April 2014
    Well, it took about 96 hrs from release of the app before iAds started showing on my two iPads, 2nd Gen and Retina. Puzzling thing is it took another 24 hrs for ads to show up on my iPod Touch?
  3. GAMESALAD CONTEST TIME !! Are you ready ?

    Braydon_SFX
    by Braydon_SFX · April 2014
    Nice idea. I like your thinking. These contests are really fun. I don't know if I'll participate, but cheers for putting this up.
  4. Action Button For RPG

    snow1434
    by snow1434 · April 2014
    P.S Check out my new game Zombie Dodge New on the iTunes App Store available on iPad and iPhone
  5. game salad crash on iOS 7.1 for iPad air and iPhone 5s

    quique13
    by quique13 · April 2014
    I been trying to update my app and they keep telling me that the app crashes every time on devices running iOS 7.1
  6. Release Candidate 0.11.0.4 is available!

    darrelf
    by darrelf · April 2014
    (Quote)
  7. Hey Guys and Gals! Bubble Ball Push is here!

    robertkdale
    by robertkdale · April 2014
    Thanks for the feed back Gamelover456. Honestly, I optimized the game for the iPhone5 and not the iPad. As a result, I think by defualt the iPad will only scale up an iPhone5 game up to a certain size
  8. Hey Guys and Gals! Bubble Ball Push is here!

    Gamelover456
    by Gamelover456 · April 2014
    Game doesn't fill up the entire Ipad Screen
  9. Release Candidate 0.11.0.4 is available!

    AHBGames
    by AHBGames · April 2014
    When I make an ad hoc test In my ipad 2 with iOS 7 the revmob announcements show correctly only when the dispositive is connected to internet when it's not, it shows a black screen with no announcemen
  10. Editor crashing a lot

    Tosanu
    by Tosanu · April 2014
    across with just the floor geometry placed out (IPad size) It started choking and crashing almost constantly. I was being a bit inefficient, making the geometry out of single 64 x 64 blocks, so there
  11. Deploying iPad games to iPhone 4+5

    colander
    by colander · April 2014
    There are plenty of options it just takes some planing otherwise you will end up with two binaries one for iPhones and one for iPads like I did for my first game.
  12. Release Candidate 0.11.0.4 is available!

    neoman
    by neoman · April 2014
    @BlackCloakGS‌ found an issue, RevMob ads will not display on an iPhone4 running IOS6 using a universal build in the landscape orientation. The same game will work as expected on an iPad running IOS7.
  13. Deploying iPad games to iPhone 4+5

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2014
    around it. The best route is to start with an iPad size build and layout the borders and layout of your game to allow for cropping without cutting out objects. In video we call this the safe zone. In
  14. Spare Code ? Dump It here.

    Socks
    by Socks · April 2014
    Sure is, but it runs fine on my iPad3 using 10.4, should run even better on newer creator versions, using TGAs and on newer and faster iPads / mobiles + I don't really optimize demo files, just chuck
  15. App Rejected help!

    williamt2706
    by williamt2706 · April 2014
    Even if you only choose iphone, they will test it on ipad too, so you need to built your app to fit in both iphone and ipad screen. And don't use stretch option, coz it will leave a black bar on top a
  16. When creating a new project...

    InovaTech
    by InovaTech · April 2014
    there are many apps for creating your graphics and you can test how they pixel once you dowload your drawing(graphic) to your desktop, you zoom in and zoom out and thats how it will look on the ipad.
  17. When creating a new project...

    Jmattocks
    by Jmattocks · April 2014
    Does everyone find it best to develop all your graphics for iPad retina graphics (1536x2048) and then use resolution independence or just create your graphics for 768x1024. I plan on using a universal
  18. Deploying iPad games to iPhone 4+5

    cph127
    by cph127 · April 2014
    We are in the middle of bringing our first commercial game from alpha stage to beta stage - and we are facing some serious issues a head. We are developing our game for iPad retina aiming for pixel pe
  19. What platform should I use?

    quantumsheep
    by quantumsheep · April 2014
    Personally, I'd make the game for iPad resolution and use the Retina Graphics option, then use the 'stretch' publishing feature in the next build to automagically adjust to a computer's screen size.
  20. Official GameSalad Templates on Marketplace ☢

    CodeMonkey
    by CodeMonkey · April 2014
    Also, since I already have a post open, there are added links above to download some of the games onto iPad devices if you want to see them in action.
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