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Random Number within a certain Range that's divisible by a certain number
by RThurman ·If you really cant use the 200 that gets randomly generated, I suppose you could do a test to see if its position is 200 and then destroy the actor. -
Random Number within a certain Range that's divisible by a certain number
by jmkulakowski ·Hello! I'm attempting to spawn enemies in patterns, moving from left to right and vice versa across the screen. I've been able to generate and destroy the actors when they leave the screen, but I wa -
Actors not showing in preview
by simon31184 ·Check the layer, the alpha, check and the dimension of screen. Try to create an actor that diplay text of your actor position -
State of GameSalad on 9-4-2014
by BlackCloakGS ·fix (hopefully ) next week some time. It is the top thing we are working on and it is almost through QA. -
Develop letter tracing system for alphabet - PAID
by jorkos ·Hi, I am an experienced GS developer looking for an expert on a new project. The app I am building requires letter tracing (it's for kids). The app will help kids learn how to write letters. For this -
my new game "Roll Turtle" gamedev progress prototype art :)
by AngryBoi ·@goliath He is using Flash... It says it in the top left:) -
Publishing Portal issues? Weird texture problems -- Example Video
by pHghost ·Top half is running in creator. Bottom half is the same project, playing ad-hoc on my iPhone. -
Stable Release 0.11.1.11
by BlackCloakGS ·I am updating the Chartboost sdk today and tomorrow. We are on top of it. -
Different collisions for sides of an actor
by jamie_c ·The video below shows you one way to detect a collision on just the top portion of an actor (it's head), I'm sure it could be adapted to detect side collisions instead: -
Knight's K'west Now Available To Play On Arcade!
by Braydon_SFX ·@dgackey - thanks! Is there a way people can find the game or browse? I'm not to familiar with the arcade. Additionally, are portrait games supported? -
Different collisions for sides of an actor
by Andrea_Comisi ·You need to make a mask or you can also create a death boolean attribute ,create a rule in the block when overlaps with actor of type player -
Knight's K'west Now Available To Play On Arcade!
by UtopianGames ·Top Job Braydon, i love the extra power ups you added and the theme is excellent i also love the intro. -
How much programming knowledge do you have?
by MattButlerStudios ·@Hopscotch very good to know that GS is a program capable of performing at a top notch level. I have been extremely satisfied with GS and love the experiences that I have had so far! -
Is there a way to constrain an actors distance to another one?
by http_gamesalad ·you (120 px for example) I want the radar on top of the screen to flash like crazy warning you you're in the blast radius of the grenade. I already have the interpolating for the flashing working per -
Chartboost
by Lovejoy ·Chartboost can only do start up ads and interstitial ads which will appear when scene resets and you have enable ads checked. You can select which one during the gamesalad publishing process. If you w -
Chartboost
by Radi1234 ·I went throughout the whole process of adding chart boost ads to my game. I've checked enable ads in all my scenes and filled out char boost info as per the cookbook tutorials. But I have not found no -
how to change an actor to another actor when it collide with something.
by pHghost ·Once the collision happens, you will first save the actor's data into the global attribute, then spawn the new actor, then destroy the original actor. -
Scrollable???
by Lovejoy ·Set your HUD layer on the bottom left of the scene. Once you preview your game it'll be where you want it to. -
Scrollable???
by http_gamesalad ·@JohnPapiomitis How can you fix that? I'm having the same probelm. I have a control camera behvoir on my main actor (its like the center of the screen changes) . I made a second layer and turned off s -
my new game "Roll Turtle" gamedev progress prototype art :)
by goliath ·As everyone has said, fantastic job. I can't wait to see some gameplay. The graphics are top notch and I can't wait to see how this one turns out. Keep up the great work.