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Can Gamesalad access user location?
by 3absh ·Are you sure? -
A way to change music after a song is done playing without timers?
by Socks ·Unfortunately not within GameSalad, but you could splice the songs together as a single audio file in an external audio editor. -
Table "Change Table Value" problem/Changing which actor you control.
by tatiang ·I wouldn't use a table for this. A single text attribute should do the trick. -
Table "Change Table Value" problem/Changing which actor you control.
by autonomous ·it setup to change the controlled actor to a random int and then save the clicked on actors name to a one cell table. When it's time to move the actor one of the conditions is self.name is tablecellv -
Updating Sprites on my game
by Franto ·@pHghost Thank you! I see what you mean, neither logo fits well. I guess I could replace the shiny gradient with something more hand painted. What do you think about the mark behind the letters? -
Ultimate Shinobi - Now available on the App Store
by masterminds ·You are a Shinobi, your goal is to jump over saw blades and collect points to increase your score. -
How to toggle a boolean attribute
by Hairy_fat_back2 ·Sorry about the title, thanks so much for the reply! -
How to toggle a boolean attribute
by tatiang ·Yes, you can use a Change Table Value behavior. The most efficient way to do this is to use an integer in place of a boolean since booleans are binary (1=true, 0=false). If you change the cell value -
How to toggle a boolean attribute
by Hairy_fat_back2 ·Hello, I was just wondering how to toggle a Boolean variable in a table cell in game. Would I use a change table value behavior? If so how do I make it toggle true and false when I continuously press -
Independent value on spawn?
by tatiang ·Yep. The demo deletes table rows to ensure that no value is repeated. So if you reset the scene, you need to replace the table values. The best way to do this is to copy the table when the scene st -
Can GS switch scenes with out a break in game play?
by tatiang ·You can make a very large scene and then shift the camera to a new portion of the scene when needed. Or you can refresh parts of the scene (doesn't work with runners or platformers, of course) based -
Can GS switch scenes with out a break in game play?
by motorcycle boy ·@Braydon_SFX here's a link that demonstrates what I'm talking about: -
Independent value on spawn?
by FlyboyTrevy_ ·So, I applied this in my own program, and discovered that if a scene is reset (you click on the scene box on the scene selection at the bottom of the prototyping window or have a rule that resets the -
Can GS switch scenes with out a break in game play?
by Braydon_SFX ·pieces of a bigger scene. The game picks random scenes and applies it to the game screen. It may be the same thing, don't know, I haven't really used Buildbox. -
Accelerometer Movement Done Right
by ant_lad ·This might help explain it for you. It is for windows but is really for any accelerometer. 'Z always starts by pointing down'. http://tutorial.programming4.us/windows_phone/sensors-and-services---acce -
State of GameSalad on 5-8-2015
by tmann ·@stevej Really ... after six fuc**ng years you throw it away with "a couple of hours free"... pathfinding is that easy.... yet you can't chuck in a couple of extra fonts now and then -
Accelerometer Movement Done Right
by Agent Argyle ·2 years later and this is still helpful. thanks! I know it has been a while, but can you explain why you use accelerometer.Z instead of X? Also, why do you set the center point in the demo provided? -
AppBooster?
by 8bitninja ·Have any of you used AppBooster or something like it? If so, was it worth it? Any comments or suggestions are welcome. -
[SOLVED] Android Viewer for 13.4
by ParsSO ·(Quote) -
Help needed
by Baccarda ·And about the movement. How can i make them move down and up accordingly to characters position and spawn new ones if character goes higher? :?