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Shoot enemies in range
by issaron ·I am getting into this now, but need a little help. I have managed to get my 'towers' to spawn missiles, and move/travel towards my 'enemies'. -
Official Flappy Bird Thread - for all things flappy bird (including clones)
by GamingCommander ·I am working from a template that's like flappy bird. The floor moves, actor e.g.(bird) can only jump in place. I am trying to make a (item) spawn between the gaps of the obstacles. I already h -
How to make it so the the actors from 2 different random spawners won't collide?
by justinodunn ·How to make it so the actors from the 2 difference spawners that spawn at random (x) directions, but sometimes the spawned actors get behind each other making the user hard to tap them. How do i make -
Something went wrong when working with timer, spawn and touch.
by greedydady ·Yes, i told B where to spawn by table. -
Something went wrong when working with timer, spawn and touch.
by KillerPenguinStudios ·Two questions. Are actor A and actor B the same image and color & are you telling Actor B Where to spawn? I ask because if you are telling id how you have it written then it is spawning actor -
Something went wrong when working with timer, spawn and touch.
by greedydady ·Recently i am working on a function.The core part is, an actor will spawn another actor after a time whenever received one touch. My working way is quite simple, i put a rule in actorA. which is whene -
Is there any(editor) way to create better looking DISPLAY Text?
by BigDave ·Only spawn Actors that are required for this Damage Value: -
having some problems with spawning
by tatiang ·No and no. If you're not seeing the actors spawn, try two things: -
having some problems with spawning
by Lokitoes ·have one stand-in actor called 'words' to be spawned, and I was imagining that later I would add a bunch more. It is movable and set to drop much like a ball, if I were to drag it onto the scene myse -
How do you spawn same actor in multiple locations, at various times...
by Socks ·Spawner . . . . -
How do you spawn same actor in multiple locations, at various times...
by gyroscope ·One way that I can think of (although not tested but I don't see why it shouldn't work) t spawn the same actor but each time this spawned actor has its own behaviours: -
How do you spawn same actor in multiple locations, at various times...
by JesusMyLove ·I've watched several videos and have done my research on spawning actors. -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·So thinking about it, all that's left: if it works without the attribute condition, in other words, if it spawns as you want, as expected, without game.dead is true, then there's a problem with your a -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·• the attribute game.dead is not being set to true, so its not triggering the spawn, -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by Pyrite ·It still doesn't spawn the actor -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·Spawn actor pos x: your actor.Position.x +237.5 pos y: your actor.Position.y +237.5 relative to scene -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by Pyrite ·No, I destroy the actor when the game starts, but when the BEE (in-my-game) dies, I spawn the actor. But, it wont work sadly ): But, thanks -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·Think I get what you mean: so now you're using the Spawn behaviour then destroying the original actor AFTER... sounds like you've solved your own problem and it's all OK now. :-) Glad it's sorted. B- -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by Pyrite ·Nvm doesn't work anymore, when i do : if game.playing is true then delete actor (I delete the actor before I spawn it!) -
How to spawn actor an actor in a specific location with Spawn Actor Behavior?
by gyroscope ·I see that the spawning is on the condition a certain attribute is true... are you certain that game.dead is being set to true for the spawning to fire?