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  1. Can not spawn random characters

    Summation
    by Summation · May 2015
    The X position is left and right, so you can use half of the screen width to tell you if the X position is left or right.
  2. Spawn actor on touch issue. Please help!

    Armelline
    by Armelline · May 2015
    Touch will always be calculated by the position on the screen of your device.
  3. Can not spawn random characters

    Summation
    by Summation · May 2015
    The original spawner can pick a cloud by doing random 1,6
  4. Can not spawn random characters

    Baccarda
    by Baccarda · May 2015
    I recently wrote a topic about random character spawning and i thought that i did it but i was wrong and now i'm struggling , because i cant find a problem in my algorithm.
  5. [Solved] Disappearing Actors

    yeojnelms
    by yeojnelms · May 2015
    Thank you both for your help. Figured it out. I had been randomly adding actors to the UI level, which is non scrollable.
  6. Developing a simple casual game for mobile

    jonmulcahy
    by jonmulcahy · May 2015
    I would switch the orientation of the game, have the blue square fall to the bottom, and put the red square right above the buttons you push. I think that having the object you are controlling at the
  7. Spawn actor on touch issue. Please help!

    Summation
    by Summation · May 2015
    You can divide your viewable camera locations into regions so that when the camera goes into the second one, you can let the game know (maybe set an attribute like game.whichcamera to 2) to adjust you
  8. Spawn actor on touch issue. Please help!

    8bitninja
    by 8bitninja · May 2015
    I'm making a simple block stacking game that spawns a new block when and where you touch the screen. I have a tall scene with a touch area actor that is stretched from the bottom to the top. Everythin
  9. Controlling Actor Layers

    RowdyPants
    by RowdyPants · May 2015
    @jamie_c @DeepBlueApps thanks very much guys (Image)
  10. Actor when collides with other actor doesn't destroy

    UtopianGames
    by UtopianGames · May 2015
    You might have to set up a boolean for eg collide with bullet self.dead to true if self.dead = true do .....
  11. drag and drop for ipad

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    I´d make it like this:
  12. Controlling Actor Layers

    UtopianGames
    by UtopianGames · May 2015
    Yes we do...the more actors you have walking around the more complex and swapping you need to do think I did 3 or 4 actors in the Double dragon a while back.
  13. Controlling Actor Layers

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    You can't change layer order dynamically. You need to 'fake' it, I believe @deepblueapps has a sample or two available.
  14. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · May 2015
    I would think it's lot of work, but i don't think it's terribly difficult work for someone with some modest programming skills.
  15. Cos and sin. Awsome

    jonmulcahy
    by jonmulcahy · May 2015
    @socks has given some awesome demos in the past. at it's most basic it can be used to orbit a point. you can also use it to do some crazy stuff with rotation/waves and more.
  16. State of GameSalad on 5-8-2015

    stevej
    by stevej · May 2015
    years (and he's made the source code is public domain), and the opportunity happened to come up to add it to GameSalad to help support the FireTV. And I've implemented pathfinding for other projects
  17. Proper screen shakes, how they should be.

    Approw
    by Approw · May 2015
    @jamie_c Cheers:)! @Socks Ah that is a good one, now its 100% free of timers, great input as alway! Yes I know, you could randomize the attributes, and/or give the X and Y constrains different input v
  18. State of GameSalad on 5-8-2015

    WebWarrior
    by WebWarrior · May 2015
    I think you might be mixing up your causality here... (Image)
  19. State of GameSalad on 5-8-2015

    stevej
    by stevej · May 2015
    Pathfinding probably won't help in match 3 games, unless you're doing a very unique take on them. Games that can take advantage of pathfinding might be Zelda-style games, Diablo-style games, and real-
  20. drag and drop for ipad

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    Make a rule that says "if touch is pressed" :do: "move to mouse.position.x" "move to mouse.position.y"
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