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  1. Actor Spawning

    mewilli
    by mewilli · May 2015
    Oh okay thank you, I'[ll have to check.
  2. Actor Spawning

    UtopianGames
    by UtopianGames · May 2015
    You can try our free tutorial we made recently that has spawning in however to spawn another actor is very simple and should work, have you checked the layers because it might be spawning behind a bac
  3. Leaderboards

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    I´m not 100% sure on this, because i have never done it, but you can link a leaderboard between multiple apps that you have in itunes connect.
  4. Consumable IAPs - data lost if player uninstalls game?

    Armelline
    by Armelline · May 2015
    if someone had bought one. So what he had me do was when someone bought a consumable IAP, we also triggered a separate IAP, a free one, that was non-consumable and disabled the ads. This way if they
  5. Release 0.14.0 inquiry

    Armelline
    by Armelline · May 2015
    Seriously guys, at least give 0.13.12 a chance. You're just flogging yourself if you're using 0.13.7, and you're living in the past with 0.12.10 (Image)
  6. Release 0.14.0 inquiry

    Socks
    by Socks · May 2015
    You are a crazy radical, I'm still using 12.10 ! (Image)
  7. Leaderboards

    joelloyd
    by joelloyd · May 2015
    So you have 2 games, free and paid. But you still want the scores to go to the same leaderboard. Would you just link the same id in both versions, and not place a leaderboard in one of your apps in it
  8. How to make the ball speed up?

    Socks
    by Socks · May 2015
    What behaviours are you using to move the ball ?
  9. Can you disable Real Values?

    Socks
    by Socks · May 2015
    (Quote)
  10. Linking to paid version

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    I´d probably make a button and use the Open URL behavior in it, and put a link to the game´s AppStore page. Or Google Play. Witch ever the game is in.
  11. Release 0.14.0 inquiry

    Armelline
    by Armelline · May 2015
    Without closing. I get a few more crashes than @Hopscotch, but I've been doing all my work in 0.13.12, including some very large and unwieldily projects, and it's been a treat. I'd say 0.13.12 is as s
  12. State of GameSalad on 5-8-2015

    Chunkypixels
    by Chunkypixels · May 2015
    Personal projects somehow always seem to get done... and much quicker, and more stable than the roadmap/tasks. Controller support and the pathfinding are big examples... things that never appeared on
  13. Consumable IAPs - data lost if player uninstalls game?

    MarcMySalad
    by MarcMySalad · May 2015
    It can probably be done if you store the coin info on your own server and validate against that but it would be very complex to setup and I don't know of anyone that has succeeded in doing that.
  14. Release 0.14.0 inquiry

    gingagaming
    by gingagaming · May 2015
    Without closing and dumping ram? Or do you still do this as a habit? I'm still working off 0.12.20 right now which is the last stable(ish) build.
  15. Can you disable Real Values?

    Summation
    by Summation · May 2015
    (Quote)
  16. Can you disable Real Values?

    Impervion
    by Impervion · May 2015
    @tatiang There is no Round in PC, ill try the other 2 you mentioned.
  17. Whats the easiest way to make a level selection menu?

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    Actually, you do need a mac. For example, you need Xcode or Application Loader to upload your file to itunes connect. And those are Mac only apps.
  18. How to make the ball speed up?

    Extreme_Saikou
    by Extreme_Saikou · May 2015
    how can I make the ball speed up automatically if it hits the other actor?
  19. Can you disable Real Values?

    tatiang
    by tatiang · May 2015
    Yes, it is. The Mac version has Round() and RoundTo(). If the PC version doesn't have it, you can use Floor() or Ceil().
  20. Triggering Multiple Achievements at Once

    supafly129
    by supafly129 · May 2015
    im not sure that you are even able to choose their position on the screen
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