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  1. how to make a shooting mechanism

    retired_8c82596103eaac13bb7bf9742f3b454b
    by retired_8c82596103eaac13bb7bf9742f3b454b · May 2015
    I want to shoot a cannon with a drag mechanism, like a slingshot but I want to use a cannon. I need help urgent.
  2. About overscanning techniques

    misterycat
    by misterycat · May 2015
    Ok, I will try it. Thank you! :-)
  3. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    Thank you, means a lot.
  4. Hit emeny and have them move backwards after impact

    Socks
    by Socks · May 2015
    To make it a little more slick, try replacing the enemy's speed with an attribute (let's call it NME_Speed), when you need it to move backwards simply interpolate NME_Speed from its current speed to t
  5. The Bitmap Brothers: Universe on Kickstarter

    Armelline
    by Armelline · May 2015
    (Quote)
  6. Publishing servers down?

    adent42
    by adent42 · May 2015
    please put in a support ticket and PM me when you have.
  7. Publishing servers down?

    Braydon_SFX
    by Braydon_SFX · May 2015
    Would you like me to as well?
  8. Changing size and collision work arounds?

    UtopianGames
    by UtopianGames · May 2015
    Just use magnitude and you can then use it to determine the strength of the blast based on how close it is to the centre of the explosion.
  9. The Bitmap Brothers: Universe on Kickstarter

    gyroscope
    by gyroscope · May 2015
    Hi @Armelline I'm obviously older than you then, by a good few years - but The Bitmap Brothers' games still made it sweet too for me in the 80's !
  10. Chartboost Video has someone tried it?

    BaDDApple
    by BaDDApple · May 2015
    You were able to get interstitial video to work with or without a server? I would like to do a mechanic like Tap Titan where it's worthwhile for the player to watch a video and get in game currency.
  11. Shake detection

    JayJayD
    by JayJayD · May 2015
    Thank you (Image)
  12. Free concept art for game designers

    Toonshack
    by Toonshack · May 2015
    Thank you dave, much appreciated (Image)
  13. Changing the music

    Extreme_Saikou
    by Extreme_Saikou · May 2015
    How can i change the music or how can i make it 2 or 3 musics in same game?
  14. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    You don't need to apply the rules to 20, or more, objects, you only need 1 collision point actor.
  15. Changing size and collision work arounds?

    owen_dennis
    by owen_dennis · May 2015
    to make it larger, but I know collision doesn't work until the bomb reaches it's desired size. What are some workarounds people have been using for this?
  16. Constrain object to a rotating object

    Baccarda
    by Baccarda · May 2015
    I think that i should move on and continue with a plan B, because i think that it will cost me too much time to apply all those rules to 20 more objects like that and i think that it would be smarter.
  17. [Solved] random spawning characters

    Baccarda
    by Baccarda · May 2015
    What would be the easiest and probably the best way to make scene spawn random clouds from side to side when character is moving upwards?
  18. [Solved] Disappearing Actors

    tatiang
    by tatiang · May 2015
    That's odd. There could be several reasons that's happening. What version of Creator are you using? Any chance you can upload the project file to a file-sharing site and then post the download link
  19. I need a objectspawner spawn actors on the bottom of my screen going to the top of screen?

    tatiang
    by tatiang · May 2015
    What do you have set to those values? Can you post a screenshot of the Spawn Actor behavior? Is the spawner actor unlocked on the scene (double-click on it to check; if it's locked, leave it be)?
  20. follow actor like homing missile

    ElemetApps
    by ElemetApps · May 2015
    actor from the canon. So the question is. How do you make the missile shoot toward the closest actor? And if the 1st actor hasn't been hit with the 1st missile yet how can I make the 2nd missile hit
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