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  1. Game of the Month: May Submissions Thread

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · May 2015
    * New Stage - with Timer Trial and New Treasure 'The Red Ruby ' - and also we made it easy for you!!
  2. parallax

    Baccarda
    by Baccarda · May 2015
    I know that this is a very popular topic and has been discussed many times, but is there a simple way to make a parallax background?
  3. New GS user? Hope this makes you feel welcome

    sebmat86
    by sebmat86 · May 2015
    Im glad you found this helpful @DRIBBLER 08 (Image)
  4. New GS user? Hope this makes you feel welcome

    sebmat86
    by sebmat86 · May 2015
    Im glad you found this helpful!
  5. Just received my third Anniversary badge!

    Approw
    by Approw · May 2015
    @robertkdale @BigDave Thank you guys so much, every positive comment makes me feel incredible. I'm always really scared and shy to show stuff. The Legend of Dutchman's gold should come out somewhere t
  6. Just received my third Anniversary badge!

    BigDave
    by BigDave · May 2015
    Congratz dude! AND OMG I LOVE YOUR MOCHRONIC PIXEL ART!!
  7. Just received my third Anniversary badge!

    Approw
    by Approw · May 2015
    @jamie_c @ogreofwart Thanks a lot guys! I like the fact that everyone wants to get there hands on it. Here is a little landscape demo, made with the advanced parallax demo I posted a while back. There
  8. Just received my third Anniversary badge!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    Congrats on the three years. Those screen shots really look great, hope you finish them sometime, i'd love to see the gameplay!
  9. Actor checks for avaliable space

    GamingtilDawn
    by GamingtilDawn · May 2015
    Thank you! That helped with the small issue I had.
  10. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    tatiang
    by tatiang · May 2015
    Just reposting the attachment because the forums has a bug where when you mark a post as answered it deletes the attachment.
  11. Flip Runner Classic is out Now!

    Approw
    by Approw · May 2015
    I like the game, but I would make it landscape instead of portrait. My finger get in the way the whole time, when I flip it over to landscape, I get the hang of it;)
  12. Release 0.14.0 inquiry

    Armelline
    by Armelline · May 2015
    0.13.12 is pretty much free of bugs, is very stable, and is entirely suitable for production use.
  13. [SOLVED] Making Attack Button to Untouchable Until Attack Animation Finished

    ParsSO
    by ParsSO · May 2015
    Thank you. I'll try this. (Image)
  14. [SOLVED] Making Attack Button to Untouchable Until Attack Animation Finished

    tatiang
    by tatiang · May 2015
    You can tell if an animation has completed by checking to see if self.Image equals the name of the last image in the Animate sequence.
  15. Just received my third Anniversary badge!

    Approw
    by Approw · May 2015
    Some of you might know me, most of you probably don't.
  16. [SOLVED] Making Attack Button to Untouchable Until Attack Animation Finished

    ParsSO
    by ParsSO · May 2015
    I'm trying to make close fighting system(with sword) and i need help about this. How to making button untouchable until my animation is finished? I want this because when i press two times to attack b
  17. 3 2 1 Land Coming soon to the ios and Mac app store

    agueis
    by agueis · May 2015
    Here is the trailer of my game , i hope you like it
  18. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    RedCubeGames
    by RedCubeGames · May 2015
    @tatiang wooow that is amazing I really appreciate this, thank you very much! this is the reason why this is the best community!
  19. issues with multitouch, only one touch work

    Lovejoy
    by Lovejoy · May 2015
    @FamTechAdmin So you just want the boolean to turn true false true false? If so just make a rule
  20. Release 0.14.0 inquiry

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    You should consider using the 0.13.12 Release. It´s quite stable and a lot faster than 0.13.7.
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