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Actors spawning when other actors approach
by Saltydog86 ·Thank you -
Drop slots for my jewel game
by Nocturne31 ·Thank you, that makes sense. I have been trying to do that actually, just can't seem to get the coding right for some reason -
Drop slots for my jewel game
by Summation ·You could make a table that would function as a grid with X and Y coordinates and link your jewels to table cell values. -
Drop slots for my jewel game
by Nocturne31 ·(Quote) -
Drop slots for my jewel game
by Summation ·I'm not sure but it sounds like you want to have the jewels in a grid with very specific movement rules so that the jewels only end up going in the squares they're supposed to. -
Drop slots for my jewel game
by Nocturne31 ·Thanks in advance, much appreciated -
Actore image resets to original when changing scenes
by Thunder_Child ·Well thanks for asking my help...but I was busy and did not see your tagging me in this thread. I'm glad @NipaDidIt was able to find a solution for you. -
Can you have Chartboost "More Games" & "Cross promotion" in our IOS/Android app?
by Undiscovered ·Hey all I was wondering if I can have a button in my app called "More Games" where the user can click it and bring them to a page with other free games to download. Some including mi -
Stickman Ironman Challenge
by Kremel ·Link to the game. Please download and see if you like it. -
Hexagon, Square or Circle
by Socks ·Yes, you could, although there are probably easier / quicker ways to set up a hex grid as the spacing is essentailly just two square grids (one offset from the other). -
Hexagon, Square or Circle
by Summation ·I wonder if you can use this pattern to spawn a bunch of spawners which will ultimately form a hex grid? -
Hexagon, Square or Circle
by Summation ·(Quote) -
Hexagon, Square or Circle
by Socks ·Lol, I've made you a demo project - open the 'plot' actor and switch on and off the various move behaviours (only have one on at a time) to see how the maths works. -
Hexagon, Square or Circle
by Socks ·From what I can see sqrt(X) would effect the radius rather than the number of sides, changing the modulus value will determine the number of sides, you'd simply divide 360° but how many sides you want -
Eight Player Keymaps just appeared in my Game Attributes
by Chr0nos ·Thank you @BlackCloakGS (Image) -
Howdy
by JimmyMesser ·Hope to here more from you. -
Howdy
by mhedges ·I actually like the fact you said you have a few concept "blocked out on paper". Writing out stuff on paper does help the process. Drawing flowcharts helps too. You'll do fine in -
Content Rights
by Socks ·• NCS Releases can be used by any YouTube or Twitch user in their monetized content. -
Change boolean to False
by MentalDonkeyGames ·You already answered your own question. -
Howdy
by ant_lad ·Thank you all. Love the pic, hope the antman movie will be good