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Monthly GameSalad Meetup Thursday May 7 at 7pm CST (01:00 GMT)
by ForumNinja ·@floatingwoo I'm downloading our recording of the video right now and will do my best to get it uploaded to YouTube today for you guys (Image) -
Spawn/Destroy/Spawn/Destroy...
by Summation ·You could make the spawned actors' existence contingent upon a game level attribute like 5alive. -
Spawn/Destroy/Spawn/Destroy...
by kreso123456 ·I have one actor (button) that when is pressed he spawns 5 new actors. And now i can't figure out how to make when i press again that actore (button) to destroy those 5 spawned actors. -
Universal build + Tables... How to make it work together?
by kreso123456 ·Thank you @pokapola and @jamie_c on your time (Image) -
How to get this working using Fast Frame Swap Method
by Socks ·If you set 'Press' to 1 the animation will play through and then stop on frame 25 when you first play the project, if you want it to wait for a click to play then you might need some other game switch -
How to get this working using Fast Frame Swap Method
by Socks ·an even number of clicks will effectively do nothing (the loop will continue to play). The other issue is, that as the animation is synced to game.time, when you restart it by clicking again it will -
Yes, this does look weird
by JimmyMesser ·Well if you want help with the next game I'd be happy to share I like the concept for your game -
opinions on art(Edited, Had wrong link before)
by tatiang ·"The file you're looking for has been moved or deleted." -
How can I setup a rule to validate the winner(s)?
by tatiang ·You'll have to decide what to do in the case of ties. You might want to use booleans for each player's win outcome (game.player1Wins) instead of text attributes, for example, and then display a messa -
Yes, this does look weird
by JimmyMesser ·He's going to be in a quick tutorial I'm gonna make on Sunday -
How can I setup a rule to validate the winner(s)?
by yuttuy3 ·Not the answer i hoped for, but i went ahead and made xx rules for each outcome to make it work. -
opinions on art(Edited, Had wrong link before)
by happygfish ·the idea behind the lizard (who is actually a dino) is that as you progress and upgrad he starts to change to look more like a carnivore or herbavore thats why he is kind of a gray blob -
Infininte runner?
by happygfish ·thanks you guys this fourm comunity is awesome i can alway rely on someone to help me learn more! -
Actor's self.time: resettable to zero?
by tatiang ·The built-in Time attributes such as self.Time cannot be changed. Instead, use a custom timer. One way to do this is with an Every 0.1 seconds timer set to change a real attribute self.customTime to -
how do i rotate a computer actor when it collide with a wall
by MRZOOMAN ·so i have a tank actor which i made him follow another tank actor but i have walls in my game so when the tank actor tries to follow my other tank it hits the wall and stop so i need to make my tank a -
Actore image resets to original when changing scenes
by MentalDonkeyGames ·No problem. You´re welcome (Image) -
Actore image resets to original when changing scenes
by RedCubeGames ·@NipaDidIt People like you make this world a better place!!! I AM EXTREMELY GRATEFUL on this demo you made for me, it works flawless! you will be awarded for this help! I won't forget it (Image) -
Yes, this does look weird
by JimmyMesser ·Here's something you might like. -
Actore image resets to original when changing scenes
by MentalDonkeyGames ·@RedCubeGames I made you a little demo. I hope it´s what you´re looking for. -
using codes to redeem prizes
by Summation ·Yeah, but if you do it this way then codes can be shared between people and anyone who enters the code can benefit from that.