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  1. PAID - turning iPad apps into Universal apps - optimizing Universal apps for Android

    jorkos
    by jorkos · April 2014
    I have a number of iPad apps (resolution independent) and i'd like to turn them all into Universal apps. Further, i'd like to turn them all into Android apps.
  2. Starting 2nd project, iPad display ideal?

    Jmattocks
    by Jmattocks · April 2014
    heard that it is best to develop your game in iPad display. Now, does that mean to create your graphics at 1536x2048 and use resolution independence, or just develop your graphics for 768x1024 with R
  3. How to change my app from iPad to iphone?

    MinecraftGeek
    by MinecraftGeek · April 2014
    You can either use the stretch feature if you want it to be a universal feature or overscan but if you're going to build just an iPhone app out of the iPad sized project instead of going to Universal
  4. How to change my app from iPad to iphone?

    HarisChoudhary
    by HarisChoudhary · April 2014
    I have created my game on gamesalad but its in iPad size etc so how can i chnage it to iPhone? thanks
  5. How to change my app from iPad to iphone?

    HarisChoudhary
    by HarisChoudhary · April 2014
    I have created my game on gamesalad but its in iPad size etc so how can i chnage it to iPhone? thanks
  6. iPad Ad Hoc screen size

    daryljburton
    by daryljburton · April 2014
    I tested my iPhone game in the GS viewer with the iPad letterbox setting to ensure that it works on both devices. It does.
  7. Someone stole a part of my game ...watch out!

    evert
    by evert · April 2014
    Yes indeed, but having the same description tekst as mine? having the same idea and principal as mine? having the same name?
  8. Last question about overscan/letterbox/stretch to fit before publishing

    BonepileGames
    by BonepileGames · April 2014
    I have tested it already on iPhone 4, soon on iPhone 4s and 5! I hope it will work on iPad ( it was developed on iPad initially )
  9. Red Bit Escape with a Twist - RED 2 ESCAPE

    applecrayzy
    by applecrayzy · April 2014
    Download the free iPad version of BLOCKESCAPE HD and will be renamed in the upcoming update.
  10. Invalid Binary?

    Jigglebox
    by Jigglebox · April 2014
    Do I need to make it a .ipa?
  11. Strech

    mrcameron999
    by mrcameron999 · April 2014
    me. I made it on legacy iPhone works find on iPad/iphone 4. I used stretch please help me thanks
  12. randomly spawn actors with camera moving

    tatiang
    by tatiang · April 2014
    You have to be very specific about how you describe your game. Do you want the jam actor to spawn at the edges of the scene (and if so, what size are you using... iPhone Portrait, iPad Landscape, etc
  13. Invalid Binary?

    Jigglebox
    by Jigglebox · April 2014
    Yes to both of those, I Downloaded the File that I published using GS creator, put the .app into a folder and named it Payload, and compressed it into a .zip, and then relabeled it with .ipa then i us
  14. March 2014 Game of the Month Submission Thread

    itsasmallworld
    by itsasmallworld · April 2014
    (Quote)
  15. How to adjust your app to different devices?

    colander
    by colander · April 2014
    My first game Kicka I jumped straight in and wrote it in iPhone 4 res because I have an iPhone 4. Big mistake I now have two binaries for Apple one for iPhones in overscan one for iPads in overscan an
  16. Published game for iPhone... Would like to expand to iPad.

    Jmattocks
    by Jmattocks · April 2014
    Would I publish the game as normal, but then when I'm generating the app do it under universal iOS?
  17. Developed my game in 480/320... What can I do to improve?

    Jmattocks
    by Jmattocks · April 2014
    Do I need to change my screen size at all since it was created in Portrait 480/320? Also, what can I do to make it accessible to iPad as well?
  18. Release Candidate 0.11.0.3 is available!

    imGua
    by imGua · April 2014
    @BlackCloakGS Hm... Images optimized with tinypng looks fine in rc3 editor. They also looksfine on iPad 2. Am I missing something? Shouldn't there be problem with those images?
  19. Universal Build template

    ReL
    by ReL · April 2014
    when i use "stretch to fit" should i start my project as IPAD PORTRAIT ?
  20. Developed my game in 480/320... What can I do to improve?

    nir3112
    by nir3112 · April 2014
    http://gshelper.com/shop/braydon_sfx/universal-binaries-from-iphone-portrait-to-ipad-portrait/
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