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Generating A Random Number Within A Range
by gyroscope ·You can use the random function via the expression editor, so put in an actor at the side of the screen your Spawn behaviour. This will then spawn when you reset the scene as you want. -
Generating A Random Number Within A Range
by Mattmakesgames ·Hey everyone, I'm trying to spawn an actor randomly along an axis everytime the scene resets and I was planning to do it by generating a random number within a range but I'm not sure how to do that? U -
particle explosion effect?
by Thunder_Child ·My ship shoots a bullet (actor) at an enemy (actor). I set my bullet actor (When collide or overlap with "enemy", spawn actor "debris"). I spawn about 8 debris acto -
Flappy Bird game tutorial
by jamie_c ·@KillerPenguinStudios, I hear you about the spawn and destroy but honestly I use that all the time in various games and have never experienced any problems. It's been my experience that the 'old' meth -
Flappy Bird game tutorial
by B1984 ·Hello, I'm trying to make your Fappy Bird game on the free windows version, but there are many differences between how your version works and mine. For instance, there's no spawn option in the actors -
Spawn actor can change father attribute
by xitpu ·Spawn Actor (SHOT actor) -
Help with Fappy Bird tutorial, please
by B1984 ·For instance, I'm stuck trying to make my ground spawn new ground actor when the old one is off camera, and also destroying the old ground actor. -
Background Layering Issue
by gyroscope ·In your Spawn behaviour(s), There is a drop down menu next to "Layer Order". Select "Front of layer" and you should be fine (Or front of actor, whichever you prefer -
Flappy Bird game tutorial
by KillerPenguinStudios ·I made a clone along with everyone else! HAHAHA!!! It is available in the Google Play Store and soon to be on iOS once approved by Apple! Saw you made a tut and decided to take a quick look to see how -
Spawning one actor at a time.
by jcheikha ·hmm i don't want it to be relative to the actor, coz then it will only spawn under the actor. i want it to spawn from anyplace in the top. so basically i will have like 10 clouds moving right and left -
Spawning one actor at a time.
by tatiang ·In your spawner actor, you have the position of the spawned actor set to x=0 and y=275, relative to scene, so it's always going to spawn there (at 0,275). I'm using Mac Creator and I see the actor sp -
How do I fix the direction of a projectile?
by 3itg ·You can also change the "Direction" option on the spawn behavior. -
How do I fix the direction of a projectile?
by MichaelSilliman ·Do you know how to make the bullets shoot at different angles every time they spawn? -
How do You Firing Missles Automatically?
by MichaelSilliman ·Im making a game where the spaceship has to protect a planet, and the enemy ship fires missles every 3 seconds automatically. I did the spawn actor thing and selected the acot (Which is the missle) an -
Collision with particles
by fayt84 ·Okay I have figured some of it out, however spawn actor doesn't work and also move down (270 degrees) can't drop in random spots. I think we're almost there, anymore help? Thanks (Image) -
Spawning one actor at a time.
by jcheikha ·thnx for the help, this is driving me crazy, did the exact thing you did in the demo and i still dont get a spawn, but i get the timer count down (Image) -
White Background on Actors.
by tatiang ·unless you have a good reason for it) creates a unique set of rules for only that single copy. The prototype actor and any new copies of the prototype will have the original (prototype) rules instea -
Collision with particles
by tatiang ·The actor will spawn at whatever size the prototype is set to in the actors' inspector pane. Try changing the width and height there. -
Collision with particles
by tatiang ·In the Spawn actor behavior you can enter random values for the x and y positions. Then in the hammer actor itself, make it move down or any direction you prefer. -
Gap in Repeating Background on iPhone 5s
by jshbbe ·So I realized the trailing background had to always be the upper layer, and since GameSalad doesn't allow you to modify an actors layer through behaviors, I had to work around this. I had to tell the