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  1. Lengthy Rules

    tatiang
    by tatiang · May 2015
    I've never heard of this happening. My longest rule set in a single actor took a full minute to scroll through at a decent rate so I know I had a ton of rules and behaviors in there. I've learned a
  2. Lengthy Rules

    RowdyPants
    by RowdyPants · May 2015
    I recently had a project become un-openable. I figured out how to get back into the project by deleting the perp actor (.xml file) and making a fake SameName.xml I then corrected the rest within GS.
  3. Use two constrains

    tatiang
    by tatiang · May 2015
    You have two options:
  4. Falcon Fail iOS

    mhedges
    by mhedges · May 2015
    Reviewed! Well done. Annoying as hell. I hate you. (Image)
  5. Actore image resets to original when changing scenes

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    Make a boolean that says 'Sound'(or whatever). Then put in your rules "Timer: Every 0" Rule: "if attribute Sound is true" :do: "Change Image to SoundON&
  6. Yes, this does look weird

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    @JimmyMesser Did you pixelate the spider turret?
  7. Yes, this does look weird

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    Nah, if I had a screen recorder you would see how cool it is now (Image)
  8. How to win a level

    AlchimiaStudios
    by AlchimiaStudios · May 2015
    You get to decide how/what causes a win in Gamesalad. Have you read tutorials or the cookbook? You'll likely want to use variables of some sort to keep track of some points/conditions to cause a win.
  9. Yes, this does look weird

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    Yes! @ogreofwart I will try to help you as much as possible! Thanks so much
  10. Yes, this does look weird

    ogreofwart
    by ogreofwart · May 2015
    Thats what this place is all about, help someone now, and get help yourself later when you need it. (Image)
  11. Use two constrains

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    I wanted x and y to be the same thing so that I could say "when game.PlayerX & game.PlayerY" = "game.Center(portal's X and Y)" :do: whatever. But that can't
  12. Sink a boat in gamesalad

    RThurman
    by RThurman · May 2015
    Closed -- please don't make duplicate threads. One will do fine.
  13. Need help in my boat game

    RThurman
    by RThurman · May 2015
    Closed -- please don't make duplicate threads. One will do fine.
  14. Sink a boat in gamesalad

    retired_8c82596103eaac13bb7bf9742f3b454b
    by retired_8c82596103eaac13bb7bf9742f3b454b · May 2015
    is when the boat drops the anchor(I don't know how to make that part. The boat dropping the anchor is very hard to make). Then we start shooting the balls from the bottom. When every ball hits the bo
  15. Proposal video - She said yes :)

    ogreofwart
    by ogreofwart · May 2015
    You be needing these too (Image)
  16. Yes, this does look weird

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    Although, that might be too much.
  17. Use two constrains

    tatiang
    by tatiang · May 2015
    That still doesn't really mean anything specific. (Image)
  18. boat and anchor script

    tatiang
    by tatiang · May 2015
    Going to close this since you already have a thread here: http://forums.gamesalad.com/discussion/86113/need-help-in-my-boat-game/p1.
  19. Yes, this does look weird

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    @JimmyMesser You are a great artist! Wow! Looks like that thing is real!
  20. boat and anchor script

    retired_8c82596103eaac13bb7bf9742f3b454b
    by retired_8c82596103eaac13bb7bf9742f3b454b · May 2015
    is when the boat drops the anchor(I don't know how to make that part. The boat dropping the anchor is very hard to make). Then we start shooting the balls from the bottom. When every ball hits the bo
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